Episode 47

How to Make a Dynamic Campaign with Garrett from Two25 Games

Welcome back to the Tavern Adventurer.

Today, we talk about how to make a story and campaign dynamic with Garrett from two25games.com.

If you want Garrett back on the show, you'll have to let us know.

Mentioned in this episode:

Brought to you by Session 0 Studios

Visit session0studios.com for more information.

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Transcript
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all right well thank you for coming on the show garret thanks for joining me and

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tanner let's jump in with some really interesting questions first of all as an experienced dungeon

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master what is your favorite class and why

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my favorite class i think would have to would have to be dungeon master if that's

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a class if we can

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uh

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count that as a class that would be

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uh

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my favorite

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oh

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i much probably prefer to be behind the screen

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ah

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than

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oh

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in front of the screen but if i have to be a player usually cleric

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yeah

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or bard is my go to since i'm a i'm a real life musician i kind

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of like to role play that because i think i can i can do it okay

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since i know how musicians think for sure

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that's great do you ever actually

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i like

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like

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that

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bring an instrument to

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i

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use

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do

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yeah

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we we had a series on the

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m

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two twenty five instagram for a while and i need to bring it back but it

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was like how to introduce instruments to the game table in a tasteful way so it

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would be like oh these are the instruments that you might want if your game is

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within this unique flavor and of that was a music major in college and like music

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ology was kind of my focus in there was like the study of instruments and the

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study of cultural me and what not so i'd be like oh if it's an irish

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flavor maybe you'd want maybe fiddles and bazookis and banjos and barons and everything or if

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it's a middle eastern flavor maybe you want these instruments um so it's nice to be

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to bring that to the table that kind of livens things up as opposed to my

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player my my character

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yeah

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really strums the lute so well and i'm going to roll to prove that to you

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it's kind of

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yeah

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it can be done

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uh

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in real

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oh

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time so it

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uh

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adds a different kind of

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yeah

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spit on things

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you know the moment that they bring a bag

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i like

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pipe

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that

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in no it's over just

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then we all run the sessions

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yeah

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yeah

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done

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that's

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head out

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at

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it's over

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yeah

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no bagpipes or recording

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that's

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is

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when

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allowed

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you just you know

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there it's

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total

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oh

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party

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it's a

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kill

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nat

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right there

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it's a natural

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ah

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one

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oh

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every time they play it basically

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one hundred percent

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yeah

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accordions and bag pipes are

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hm

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my

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yeah

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i don't like them personally

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uh

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that's

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yeah

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just a personal taste that's my hot take

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h okay well that's a

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yeah

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great answer honestly i love clerics and and bards too i feel like

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oh

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there's a lot of flexibility there

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yeah

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okay next kind of warm up question for you if you could have one skill or

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mechanic from d and d in real life what would you have

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i would try and jump as many things into

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m

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perception as i could because i feel like me

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yeah

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personally

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m m

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in real life

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m

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i get so tunnel visioned about things that i miss things

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a

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that are around me

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oh

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or things that other people are doing like you've never noticed that

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oh

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no

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yeah

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no i've never noticed that but thank you for that out

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m

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um

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oh

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so if i could just jump all my cats into one

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m

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thing definitely i would be expert in perception

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ah

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all day every day it's not even

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yeah

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a contest no question about it

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just like going along and suddenly

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i hear that

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you just realize what's

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ah

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important in life and you're like oh wait

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it's

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i

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a

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just

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lot

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perceived

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less

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that

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poetic than that usually

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yeah

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it's like

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yeah

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oh i never noticed the door opened this way and that way or

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ah

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something real silly like

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yeah

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that you know or i never noticed this picture on the

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right

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wall but

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yeah

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but then you feel real stupid when i was like how have you never noticed that

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and he's like i don't know because i'm not perceptive i guess

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yeah i think i would do insight because i feel like i'm the same way but

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with people you know like oh you were unhappy with me about that i didn't i

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didn't know you know

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that is true

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but that is just

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a person

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me

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in sight his perception

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yeah

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with with people so you know two sides of the same coin i think

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right right

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yeah

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exactly um kind of tacking on to the first question we asked

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oh

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you said you know your favorite class is the d m well if you had to

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personify your dungeon master style with a character what character would that be what would be

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your dungeon master avatar

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like a like a fantasy character or like a fictional character

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well so if you had to essentially create a character like your players

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yeah

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do but that character had to represent your dungeon master style what kind of character

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that's

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would

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an

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that

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interesting

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be

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question i like that question um m i think

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oh

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there's a player at my

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yeah

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table he's the second half of two

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yeah

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twenty five actually his name is chris and he

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okay

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plays in my campaign this tenarian world which is just whimsical as ever he plays a

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half ling rogue named

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oh

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trouble and he's he plays him kind of

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oh

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like how one would play a bard but he's a rogue so he's just very whimsical

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and he's very like to you now give his party members a hard time uh doesn't

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really like combat

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yeah

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all that much but loves to watch and kind of play cheer leader or trip the

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fighter on his way in to make a killing blow or something like that just to

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yeah

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just to keep

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yeah

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the labs going would be that would

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yeah

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be my my avatar is somebody that's whimsical um that just creates a fun story and

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doesn't take things too seriously because at the end of the day we're playing make believe

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with rules and my humble belief is that if that's taken too seriously

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oh

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it can lose fun really really quickly

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yeah absolutely no one likes it when you're trying to have fun and someone

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yah

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turns it into a serious thing like comet like

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right

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not fun competition

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yeah

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where the goal is

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yeah

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not

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oh

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fun but it's winning you know over

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exactly

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everyone else yeah

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yeah

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hm

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and if it becomes

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ah

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a game of numbers and a game of stats and you know minmaxing and things um

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it's

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yeah

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great for some tables it's great for some play groups

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oh

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that's not how i roll i love to do the role play thing first numbers are

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just

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right

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numerical mathematical representatives of what's happening in the story

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yah

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we can think of

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h

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as like players

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right

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instead

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help things

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of our characters

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make sense

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exactly but

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yeah

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when it becomes too much

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yeah

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about the numbers and not enough about embracing the characters and

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yeah

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embracing story structure and character development then it loses that kind of story telling focus and

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at the

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yeah

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end of the day

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yeah

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yeah

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that kind of why it exists and that's what it's all about

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great

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i had

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go ahead

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i had a sorry i had

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yeah

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best friend who i've been trying to get to play with me for like years and

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years and he's like honestly man like dandy just seems

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oh

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like a meeting and an

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ah

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like when you know you're in maxine

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ah

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it's basically you know a meeting

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m

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yeah

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there's like no difference but if you know you're focusing on the story it's different

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and i think i mean minmaxing has its place i guess but i feel like

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yeah

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if one is to mind max one should go play sky room and not dandy because

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if you want to be an

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yeah

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almighty powerful wizard go do that go play an

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yeah

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mo go play wild go play gold wars go play sky room at the table

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oh

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top the tabletop role playing game we like to role play and be people who are

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not on a daily basis and embrace those personality traits that we wish we could

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ah

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n't real if

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yeah a great way to but i mean i think that most other mediums

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yeah

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are more like like board games even are more natural

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it

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medium for just like sheer numbers right it's like why do we roll play that's

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hm

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why they moved from war games back in the day to d n d right great

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point okay

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exactly

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so

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ah

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last

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m

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question

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h

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here

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ah

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m

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biggest d m mistake

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oh

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that you've ever made and no men here we've all made them

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ay

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i

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uh

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would say it's

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uh

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it's kind of

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yeah

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a re occurring mistake for me and my biggest weakness

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ah

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and we talked about this last night

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oh

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we chris and i did a d m coaching session and i had to admit my

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fault and

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yeah

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humble up a little bit um but i'm so quick to admit my faults i am

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not perfect by any stretch of the imagination i'm just taking it one day at a

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time like everybody else but i have a problem with remembering the things that i do

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yeah

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for instance like i have i have a story structure but i'll forget about the bard

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in p c that i brought along like peter in the tenarian campaign at the table

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top peter's this bard

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yeah

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that met my party in the kindred hearts party um and then i kept forgetting about

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oh

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peter and they'd be like what about peter and like oh peter it's been writing

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ah

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songs this whole time in the corner that's a

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oh

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good point

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yeah

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you brought up there chris thank you

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yeah

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or we have a drew it my my fiance's druid she has a raccoon named felix

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that's her like her familiar her pet and i always forget about felix every session like

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well what's felix doing oh felix is just an he's just eating grapes and just having

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himself

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oh

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a good old time i have to make something up on the fly because

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oh

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i always forget about those little details i've got the big structure and i'm always concerned

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about what the players are doing that i forget to go in and be like oh

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yeah that that m p c needs he's doing something for sure i promise it's not

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important ight now let's go back to you what are you up to

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yeah

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uh

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oh

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h that's okay i mean no one expects you to to be the fabric of reality

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even though that's essentially what you

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oh

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are when when playing d and d you know

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yeah exactly

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ah

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that's kind of i guess

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ah

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the dem's job right you are god and you have

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hm

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to make this world come to life before your players eyes but also you're also a

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human so you're

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yeah

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not going to do

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yeah

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as well as a literal god could so

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yeah

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just

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oh

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go with the flow and have fun

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oh

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as long as your players are having fun you're doing something

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hm

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right

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yeah

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exactly uh

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totally agree

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yeah

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um go ahead tenner

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no no that was a go ahead justin take off do

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gotcha

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it

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for sure also i think there might be a little bit of lag so if i

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interrupt you i apologize so much i'm really bad at that so

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oh

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i'll try and slow down my super fast

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likewise

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mouth but

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i will i will try

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thank

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to

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you adventure

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keep some silence in there

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thank you adventurer for joining us today on how to be a better d m if

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you haven't

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yeah

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noticed yet we're not alone we are joined by garrett he is one half of two

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twenty five games and you can actually find them we'll put their link in the show

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notes but the first question i actually wanted to ask just because i'm a naturally curious

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person where does the name two twenty five games come from

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hit's a great question and one that

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oh

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we we get a lot has nothing to do with chris actually ironically

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my

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i started to twenty five and i was like chris

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oh

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i love your brain please join me and he said

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oh

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absolutely

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my

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i was waiting for you to ask so it was

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yeah

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a maid in heaven i love chris he's

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yeah

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awesome guy but

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oh

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two twenty five was my

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my

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college

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yeah

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apartment when i was in college and all of my really good friends we were all

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roommates together and it was a party every

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m

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day not like

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yeah

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not like red solo cup

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oh

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college

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yeah

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party but like we would

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yeah

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be playing destiny and we'd be playing poker

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yeah

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night and then we'd be smoking cigars on the balcony and

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ah

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we just have a couple of drinks every now and then we will just spend all

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day together and

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m

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for me like that meant the world growing up and not having that i mean in

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west texas not everybody is into d and d but they sure do you love to

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drink and shoot guns so

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yeah

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for me who is like that's not my vibe um to finally have

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my

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that community and finally have that that tribe it's a fun way to keep that legacy

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going and as a way to say thank you to those guys out there um m

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oh those those three guys just kind of keep that alive and keep that name going

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and in spirit

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kay yeah

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that's beautiful

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oh

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well let's kind of dive into today's topic of dynamic storytelling and i guess i guess

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the general idea of today show is you know what is a dynamic campaign and you

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create one so first of all tell us what do you consider to be a dynamic

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campaign and what would be the opposite of that

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i think to me

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yeah

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whenever you say dynamic it means more life like realistic than static

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oh

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and i think the difference between the two would be a static campaign m a campaign

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that can take place in any world if you put it in the context of greek

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mythology or norse mythology or you threw it in middle earth or forgotten realms you

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a

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put it on the planet of arcis you plant it on tatton you an ut

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my

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and any

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m

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intellectual property any world any franchise that you want if it's still the same story and

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it doesn't matter where it takes place your story is static and it isn't good enough

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a dynamic campaign

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kay

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is where characters

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oh

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and the world come together in this perfect in this syncronous way and there's a energy

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there that you can't have one without the other which is i think like star wars

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you can't have tattoo ween without luke sky walker and you can't have luke skuywalker without

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tattooween you can't have politrities without racus you can't have king arthur without

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yeah

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camelot those would be dynamic stories they're timeless

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m

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and when you can't again when you can't separate the two that's when your campaign goes

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from

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yeah

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static and to oh my god this is an amazing story and i am so thankful

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m

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to be at this table

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yeah i

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hm

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agree i think that when i think of i mean there's actually a podcast i was

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i've been listening to

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ah

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for years and they did a campaign

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m

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at the start and i see this a lot with campaigns where lower levelled players

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yeah

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uh or campaigns tend to have a good amount of variety because you can't focus all

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your time on these huge battles

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oh

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where everybody as got a billion different abilities and thing and so

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oh

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it's

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hm

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like okay simpler battles

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oh

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and then we got some role playing

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yeah

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and then we got some skill check you know they try and keep it very dynamic

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and different but then later on in that same podcast when i didn't higher

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m

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level play i noticed that it just became a lot of battles and that because the

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battles took so long you know they the role playing

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m

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in between just didn't feel nearly like differentiated enough right and so i felt a little

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static to me at least

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yeah and i think part of that and i don't i don't want to get ahead

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of you know

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ah

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rest of the structure of the podcast

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yeah

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but if there

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yeah

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are battles and there is combat and there are fights

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m

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just because like you're like oh we haven't done combat in a while and i don't

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want my players to be bored that's not a good enough reason to do combat your

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players have to wait or you have to invent combats that matters to service the plot

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in the characters that way anything and everything you do in your story matters which is

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why i'm not a fan of random encounter charts like oh we haven't done a little

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roll for random encounter that

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yeah

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that does nothing to

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oh

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that just buys time

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oh

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if you're going to buy time then do

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yeah

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something else go to a tavern go invent an m p c on the fly that

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matters and can't service the plot fighting goblins in the forest because you haven't fought goblins

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in the forest for three sessions is

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yeah

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not good enough time and that's how you're going to get static and burnt out

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yeah

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really quickly both dim and the players

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oh so kind of an interjection question m i think that is a very interesting viewpoint

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so a lot of people myself included i use random and counter tables specifically for travel

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because i have no idea how to make travel interesting uh without making it realistic and

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so forth so how do you

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oh

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treat travel long distances short distances kind of the whole gammit yeah

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that depends on the story well for my own sake

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m

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i never let travel be travel if they are traveling and now they see something on

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the road whatever they see on the road or whatever comment they have needs to service

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the plot um in some sort of way whether it's it's bandits on the road oh

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well maybe these bandits are just these underlings to a bigger problem somewhere else and maybe

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they have a letter

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oh

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on them he dropped that maybe is in thieves cant and now the rogue has a

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purpose and now the rogue feels like

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yeah

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oh he's paying attention to me and he's paying attention to those little details like i

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can read thieves can't right so but if it's gratulations you killed all the bandits okay

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now what now we just keep going to the town it was just an obstacle it's

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like it's running track and there's hurdles and you just have to jump over the hurdles

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okay well the

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oh

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hurdles are just there for you to jump over they serve no real purpose other than

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that how high can you jump so again i would say like for people who love

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combat and kind of that more men max and i know that term gets like a

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real bad

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yeah

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negative rap

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yeah

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but if you happen to have

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oh

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a real mind max table but heavy war gaming kind of kid table maybe that's great

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in my experience and in what i do i plot and character development over combat every

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day all day long so if there is combat it always has to service the plot

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oh

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so if they're going from

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m

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one town to the others three

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ah

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days pass

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oh

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you are now in the

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m

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town three days have passed

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a

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or on your way there you demon

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oh

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you hear

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yeah

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the rumbling of a demon in the forest and in chris and i are working on

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this gogamesh campaign that i keep harking on and harking on and harking on but so

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in the works

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yeah

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so in tenaria they went through the cedar forest where uhjardith lived but jardith is just

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key word for baba is from the epic of gilgamesh who were trying to turn that

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into a to a campaign so for for a plot reason that's a big plot element

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there's a king demon in the forest and there's these little you know demon underlings with

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him okay now that's that's a plot limit rather than you have these demons in the

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forest

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m

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why i don't know or goblin in the forest why i don't know okay let's move

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on

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that's really interesting kind of continuing on that so actually tenor you ask questions i might

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yeah sorry you go ahead

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no yeah one thing i do like about your

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yeah

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answer garret is like you know you can

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yeah

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like you travel can

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yeah

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be mechanic that's interesting in a game if it serves a purpose

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m

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and that's kind of what i'm

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hm

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seeing a lot in this discussion is that dynamic

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yeah

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at least for a d

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yeah

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m yeah it's about variety but it's not variety for variety's sake it's variety

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exactly

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for for story's sake and so for example

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hm

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if it's like oh your characters are usually in typical grassy plains you know normal

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m

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temperate forests but instead they're up in

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oh

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a frozen mountain and they're hiking that then all of a sudden a bunch doing a

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bunch of checks to make sure that they're

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m

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okay and that they're not getting frost bite or anything else that's interesting because one is

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varied and too

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yeah

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it's

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yeah

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like oh they're actually it's

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oh

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showing in a mechanical way

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oh

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that they're doing

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yeah

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something hard right and not just for heart's sake it's you know it's changing it up

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right

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and that even i'm sorry i didn't mean to cut you off

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go ahead

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the lad kind of g in the way but

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oh

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it kind of reminds me of the mines of maria and i going up the mountain

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in the snow there's tension there there's plot tension

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oh

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why because they're in the snow and they're in cloaks and these habits have their feet

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i

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like are are their toes about to fall off frost bite like what's about to happen

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why are they doing this this seems really risky and that adds that risk in there

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so again if service is the plot it adds tension especially if you have them roll

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those survival checks and what i was like oh oh yeah you're your foot got a

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little chilly there as you climb this mountain and oh well

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oh

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i got to go to the long term injury section of the d m g and

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figure out how to how to assess this or whatever right

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yeah and and that kind of makes me think of you know how do you the

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next question i would ask is how do you create a dynamic world because obviously most

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campaigns they take place

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ah

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in a pretty typical fantasy setting

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ah

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you're going

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m

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to have typical towns typical you know castles

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yeah

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you're not going to have too much

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oh

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variety there and people are going to rely more on

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oh

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the n p c's and maybe

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yeah

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the combats to add

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oh

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variety but in terms of a dynamic world

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oh

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how do you think you can make that

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that's an interesting

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oh

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question and i want to prompt that question with this

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oh

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question i want you to answer this question

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yeah

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for me and that can help i think that's going to answer your question

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m

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what's the difference are you familiar with done and start worse by chance

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yes

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okay so what

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oh

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would be the difference between aracus and tattooeen

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oh

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both are desert

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gosh

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planets but what's the difference

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that's actually really good

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yeah

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that's a good point honestly

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yeah oh

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they're very similar in terms of actual um climate i guess you could say the difference

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what what kind of the players are making of them right because a racks

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m

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it's like oh this place you got the spice that everybody is

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ah

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going crazy for it's got a lot of political intrigue whereas tatueen it's filled with a

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of people who aren't interested

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m oh

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in it at all and they're just trying to get out and it's more you know

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m

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cut throat um yeah that's actually a great point that you could take any kind of

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environment and depending

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oh

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on the objects the goals and the characters you put in it it almost becomes an

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entirely different place h

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i think you just

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m

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answer that question all on your own where if you're again if your story can fit

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in any world your story is not good enough but at the same time if your

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world feels like world like it just feels so plain and bland and it feels like

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forgotten realms

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yeah

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it feels like dragon lance or whatever and i'm not trying to bash wizards worlds or

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anything but

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hm

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if it feels just like you re skinned all the gods in all of the places

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to new names but it feels the same then that's

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m

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not dynamic enough that's a static world and you might as well just play in forgotten

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realms bcause the source book's a already there um m for instance

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uh h

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in the two twenty five game world story lose which we've been world building on world

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building wednesdays on our twitch channel for a couple weeks now chris and i will have

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some guests on there every now and then too um m it's what i call shreckmeats

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yeah

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peaky blinders so it's very whimsical and very you know

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m

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all these very fairy tail kind of stuff you have the big bad wolves and you

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have these picksies and you have this and the other except there is a god and

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there's this whole back story about there's one god and he has three

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my

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sisters the triumverant and they overthrow the god because god sucks and they try

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yeah

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to be so good that they aren't it's kind of like a mom who gives their

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kids everything they

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yeah

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want and they have no discipline so the mom kind of sucks that's kind of the

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vibe that this is going for and now the world is kind of in this misshapen

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place where the pixanelli are these pixy empire and their kind of like the italian mob

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and then you have the

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oh

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the wilfavian empire and they're like the irish

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ah

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mob so you've got these two mob families um

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oh

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at battle with each other because the yare

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yeah

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who is kind of a thinly veiled church structure very you know very holy very hierarchical

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okay

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they band wild magic and they band a substance called moonshine magic moonshine man excuse me

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so with this moonshine

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oh

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manna anybody can drink in they take a roll on the wild they take a take

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a walk on the wild side as we say

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uh

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game where

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uh

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they roll on the wild chart the wild magic chart and whatever happens happens

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oh

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um now it's like the picanelli work with the are but they've got the

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m

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mob family kind of doing the black market stuff

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oh

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but they also have to work with the wolf avin because they have wolf spain

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a

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and wolf spain plus the pixy dust is what makes the moonshine manna so the enemy

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of my enemy is my friend so

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m

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even though they don't get along they have to get along and now

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oh

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our players are put into this political climate so all of that to say

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yeah

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not this isn't advertisement for story lose but all of that to say um

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yeah

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if you want your world to be dynamic and you want it to have a unique

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flavor you have to start with a theme i think the theme of story ellis

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yeah

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is political intrigue and really it's just political inter political intrigue

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yeah

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and religious religious rivalry because there's people that love the old god there's people that love

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the triumphant these people that love the yarrow who is the new god on on story

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ellis god incarnate so which one is the real god and now it's everybody's got their

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own theological beliefs and differences in the midst of that

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oh

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now there's all this who's got control of the wolf spain who's got control of the

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picks dust and how are the picknell working with the yarrow but also trying

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yah

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to stab him in the back and also trying to the enemy of my enemy is

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my friend very god they're very

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m

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good fellows the irishman kind of vibes

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yeah

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which is not something

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oh

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you see in every world which is what makes that dynamic if i went into forgotten

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realms and i just renamed everything and it was like this is my world that's not

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it's not nothing you got to make it something new start with a theme

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oh

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take elements from other existing things and combine it and even if you watch people bigger

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than me and i'm not big i'm just saying if people way bigger than me like

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oh

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bandon sanderson and his talk or that he does it by

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my

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u um he just combines things

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oh

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he's this combiner he takes this and this makes this takes like the high stuff and

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a

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the mist

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oh

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and he makes miss born and boom there's miss

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yeah

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born so that's an that's coming from him so do what he says i'm just repeating

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what he's saying just combine stuff

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m

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and start with a theme

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oh

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if you want your theme to be whatever well start with that theme and then how

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is that going to play into your world

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seemed really long

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i couldn't

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winded

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agree

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but

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more

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i hope

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yeah

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that i hit the i hope you got

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m

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what i was trying to say

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yeah

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nailed it

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sweet okay then i did my

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sure

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job

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for

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to day

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sure so if i can kind of summarize it sounds like one of the key aspects

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of making a campaign dynamic is not only making excellent characters so making the setting a

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character and even the story to a degree kind of a character and having those three

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character groups interact and affect each other change each other right

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absolutely it's this holy trinity of story telling like you have your setting you have your

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ah

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heavier characters and you have your players

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oh

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one of those is out of wax

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ah

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the story is going to fall flat they

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okay

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all

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yeah

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have to be perfectly aligned and if they're not it's like an equilateral

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m

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triangle if one of them is not the same something is going to happen something

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oh

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is going to go wrong if it's your said angle that you

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oh

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can play in any world if it's your players well i don't know get new players

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oh

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or teach them it's okay to teach it's

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yeah

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totally fine to coach and to show the way

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oh

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if you if this is the vile you're going for and that's the importance of a

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sesso zero so

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yah

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in a hero's journey

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hm

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a journal for five t t r p g is published by two twenty five we

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have a session zero section that goes by like okay what are your expectations of this

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what is this what we're all on the same page that yeah

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yeah

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we're all going to be talented stories where i'm not here to just

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oh

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kill goblins i'm here to tell a story and you're goin to lead the story and

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i'm just a player in it and we're here to do this together

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oh

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co operatively um and if your m p cs

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ah

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are flat well okay you've got this cool world but why why is the population of

Speaker:

the world so lame don't make it lame make it dynamic make

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m

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it cool make it unique

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yeah

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yeah

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flavor it

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yeah

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with certain flavors

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oh

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that it needs to be flavored with

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yeah it kind of makes me realize that the hardest thing because because we have dem's

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obviously we have well it feels like we have more control over the theme

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ah

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the setting the plot to some extent right

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m

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yeah

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but the thing that's most out of our control is the players

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oh

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and so kind of kind of launching off of how you were saying that we need

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balance

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oh

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for each of those one challenge i've always had is whenever there's a player who feels

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like

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oh

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they and how they play their character are static because technically they can play however they

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want this is just fun game

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yeah

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but you also are like oh they'd have more fun if they were more dynamic

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ah

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now they played you know their character can go from bad to good or good to

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bad or oh they can a bad streak and they can lose something important but then

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they can also

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yeah

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get something important later on i don't know

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and

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how

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they absolutely

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how

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yeah

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do you encourage

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should do that

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that you know

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so i think if anybody's

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ah

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playing d and d nine out of ten people playing dan d have heard of a

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hero's

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yeah

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journey not not the journal not the not the two twenty five journal but like the

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joseph campbell

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uh

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circle of like

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yeah yeah

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oh

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the ordinary world going on a journey

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yeah

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and i personally what i do is i sit there with the back

Speaker:

oh

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stories and stuff and i go okay how is this going to happen because

Speaker:

oh

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d ming is also here's for all

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yeah

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the players who have never deemed before here's a little spoiler alert here here's the secret

Speaker:

it's the illusion of choice always whether you go to the tavern or you go to

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the book store that m p c is going to be either in one place or

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the other and they are going to have something for you

Speaker:

yeah

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to do so it's not one way or the other now you can play

Speaker:

yeah

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it one way or the other like oh if only they'd gone to that tavern that's

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not how i do it because

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yeah

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i have a structure so on that circle like okay here is like the red hair

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in is in the story i was campaign and he's playing tige who is this this

Speaker:

ferbolbuard i say here's

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yeah

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here's his ordinary world what journey is he going to go on that makes it that

Speaker:

he comes back to the ordinary world at the end with with the elixir coming back

Speaker:

as a different person evolved

Speaker:

yes

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okay

Speaker:

and it's all about the character journey if the character journey happens in your dynamic world

Speaker:

that's a story worth telling

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m

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one hundred percent of the time every time if you do that for

Speaker:

m

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each of your characters and do that for yourself as like the plot because i mean

Speaker:

you have your plot

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oh

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and then you have your sub plots would be like your character development somebody's long lost

Speaker:

grandfather comes back and they say oh it's been so long and then

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oh

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oh who now they feel like you read their stuff and they feel value as a

Speaker:

player now they're more invested and if they're invested in their acting now and their role

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playing everybody else is going

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a

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to feed

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yeah

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off that energy so again the way that the table works now kind of from a

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meta perspective if we're looking

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yeah

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at the tap itself and

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yeah

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not so much of the game um everybody's feeding off each other's like role playing energy

Speaker:

nd that excitement in that gumption and everybody is going to buy more into it hopefully

Speaker:

um if that's what your players want and that should be established in session zero so

Speaker:

i'm going to assume that everybody does that and i'm going to assume that that's the

Speaker:

way it's going to go

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m

Speaker:

because it should have been discussed beforehand if that was going

Speaker:

m

Speaker:

to be an issue

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ah

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excellent

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yeah

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well i hate to cut

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yeah

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all of us off but we have gone the the allotted

Speaker:

my

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thirty minutes which is insane to think because that went so fast garret it was

Speaker:

that did

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awesome

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duffle

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haven't

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by

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you hear it and talking

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yeah

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honestly i had two challenges one just sitting back and listening and just enjoying it that

Speaker:

their challenge was not asking all the questions and things like that so listener if you

Speaker:

want garret to come which i'm sure you do you're going to have to reach out

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to him on his his social meeta which you'll tell us in a second and just

Speaker:

thank him for coming on the show you also have to reach out to us and

Speaker:

thank us for having him on the

Speaker:

m

Speaker:

show and we'll get him back and well we'll do another one of these but garret

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how can our audience reach out to you support you and see what you're up to

Speaker:

i mean first off thanks for having me on the show this is awesome

Speaker:

okay

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i mean i'm super passionate about storytelling

Speaker:

yeah

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and about this stuff so it's super cool to have like to be able to have

Speaker:

this discussion with others who really enjoy the topic

Speaker:

yeah

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but you can find two

Speaker:

yeah

Speaker:

twenty five at t w o two five games g a m s except for on

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twitch where games is spelt with two s s because i'm a dumb dumb and have

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to wait six months get that one s so

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uh

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that would be two twenty five games and that's where

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yeah

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we do our podcast the investigation check that's where we do home brewing history where we

Speaker:

look at historical events and home brew those characters events um that's where we do world

Speaker:

building wednesdays and that's just where we house all our programs and all our shows and

Speaker:

stuff so i hope you can leave us to follow i hope you

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yeah

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follow us on instagram where we post all our our pictures and all our kind of

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what's going on in the world at twenty

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oh

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five and again to you both tanner

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oh

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and justin thank you all

Speaker:

m

Speaker:

so much for having me on it was an honor and a privilege and i thoroughly

Speaker:

enjoyed it and thank you again

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no honestly so great to have you

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likewise a

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appreciate that

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yeah so for tanner garrett before we say so long to our adventurer listener last words

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from both of you

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i'll i'll go because garret i think would probably a better final thought

Speaker:

m

Speaker:

but

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oh

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honestly for dynamic dynamic campaigns it's so much

Speaker:

oh

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it's not about

Speaker:

ah

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variety because otherwise you'll just have a billion tabs

Speaker:

yeah

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open for every game right

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yeah

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i think i realized that

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oh

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today it's much more about okay

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ah

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can you make it so that there are there's enough there's variety

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m yeah

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that matters

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yeah

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can you make it so that they have highs and lows so that they're invested in

Speaker:

the various aspects of your campaign instead of just one or two you know and

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yeah

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i think that that's what really matters

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yeah

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absolutely i couldn't agree more to that and i would say there's no right way to

Speaker:

d m and there's really no wrong

Speaker:

oh

Speaker:

way to d m it's whatever brings you joy whatever brings the table joy and as

Speaker:

long as everybody's having fun you're doing it right because at the end of the day

Speaker:

it's it's a game even though it kind of feels like story telling guide lines more

Speaker:

so

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oh

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than a game in my humble opinion

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yeah

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but it's meant to be fun and as long as you're having fun that's all that

Speaker:

matters you can take everything i said as as gospel and script scripture you can take

Speaker:

everything i say and throw it in the tray

Speaker:

oh

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as long as you are having fun then you're doing it right good job you have

Speaker:

my my support good for you you did it bravo

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oh

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uh h

Speaker:

excellent so listener adventurer make sure you have fun we'll be back next week with another

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episode but from all of us here how to be a better d m and from

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garrett we'll see us and let's go ahead and roll initiative

About the Podcast

Show artwork for How to Be a Better DM: Dungeon Master Tips for the DM Newbie, the Hobbyist and the Forever DM
How to Be a Better DM: Dungeon Master Tips for the DM Newbie, the Hobbyist and the Forever DM
Make Better Stories Playing DnD

About your hosts

Profile picture for Tanner Weyland

Tanner Weyland

Profile picture for Justin Lewis

Justin Lewis

Justin has been playing D&D for about 5 years and has been DMing for the last 2. He is a student of the game and genuinely loves the art of storytelling. In his day-job he performs SEO at an agency called NPDigital, but at night, he furthers the hobby of cooperative storytelling that is Dungeons and Dragons.