Episode 133
How to Use Conditions in D&D for Better Story Telling
Tanner Weyland (00:01.046)
Hello and welcome to How to be a Better DM, the official podcast of, wait, I should probably not say that anymore, shouldn't I?
Justin Lewis (00:09.162)
So as of this recording, you should still say, well.
See, that's part of the logistics that I wanted to talk about tomorrow, but I'd say just say it until we decide on anything specific tomorrow with Kayden.
Tanner Weyland (00:27.446)
Okay, cool. Sorry, you'll have to cut this all out. Okay. Hello and welcome. Oh, sorry. You're good.
Justin Lewis (00:33.352)
No, it's fine.
Justin Lewis (00:37.354)
.
Tanner Weyland (00:40.534)
Hello and welcome to How to be a Better DM, the official podcast of Monsters .Rent. My name is Tanner Weyland and I'm here with Justin. Say hi, Justin.
Justin Lewis (00:52.042)
Hey, how's it going?
Tanner Weyland (00:54.644)
Oh man, so good. So good. How are you?
Justin Lewis (00:58.79)
I am recovering from moving, which is the worst. So I'm actually doing pretty good, though. What about you?
Tanner Weyland (01:09.366)
Good, yeah, you know, it's, my wife and I are trying to get back to the gym, which of course is its own bag of stuff. You know, you go, you're like, oh, there's so many people. I feel so self -conscious, but it's been good. So we got back from that today, but yeah, excited for that, because we used to be really into it, and then we moved last year, and we just haven't been, you know, for a whole year.
Uh, but yeah, we're doing better now with that. So excited about that. And I'm more excited to talk about our topic today, which is conditions. Now, specifically, I'm thinking like, uh, conditions that affect the status of the player, like exhausted, petrification, prone, poisoned, things like that. Uh, Justin, tell me, uh, what has your experience been either as a DM or a player in regards to conditions? Like, have they been a positive, a negative or
or something not even worth mentioning for you.
Justin Lewis (02:12.554)
I think they've been sort of both. Naturally, when you're a player, if a condition is foisted upon you, it's generally a bad thing, right? There are few good conditions. As a DM, my experience with conditions has really mostly been in combat. So I'm really excited today to talk about possibly ways that conditions can be.
Tanner Weyland (02:31.358)
Mm -hmm.
Justin Lewis (02:42.458)
expanded upon in combat and possibly outside of combat.
Tanner Weyland (02:49.414)
Agreed because I think that's a real issue, right? Where, uh, when a condition is done for the DM, it's just another, you know, plate to spin. And for the players, it's usually like against them because frankly, I think we can agree on this. A lot of time players have seen that it's not worth specking in, in the ability to cause conditions. That's not always true, but I do find that a lot of players are like, Oh,
If it's an enemy we can kill pretty quickly, it's not worth, you know, blinding them or something. And if it's a big boss, chances are their resistances are too high or something. You know what I mean?
Justin Lewis (03:31.176)
Absolutely, you definitely, this is really going into the mechanics of gameplay and this is probably, I would say as DMs, you're probably either good with the story aspect or the mechanical aspect.
Justin Lewis (03:52.042)
Or if you're a lucky DM, sorry, I just had to yawn there for a second. Or if you're a lucky DM, you're good with both. And this is definitely more commonly used with the mechanical aspects of D &D where you have to, you know, I saw on a TikTok the other day where you look at your player character sheets and understand what they're going to use. And then you create monsters that would...
Tanner Weyland (03:57.366)
You get.
Justin Lewis (04:21.21)
Challenge them, but also be excellent opportunities for them to use certain things. So for example, you know, like in the case that you just said, someone who needs to be blinded, it would be a good idea if you have a character who can use spells to blind to maybe put something in there that blinding them would be a really, really good idea, right?
Tanner Weyland (04:37.588)
Mm -hmm.
Tanner Weyland (04:42.902)
Yeah, exactly. Right. Because there's going to be, you know, I think if you open yourself up to, you know, using these more and more creatively, then you're and we'll get to this later, then you're going to find that combats are more interesting and role playing and the consequences from combat are going to be a lot more interesting too. But before we get into that, I'd like to just quickly mention the sponsor of this episode, Magic Mind.
You know, we've been talking about this for a second, but we really love this little potion. That's just like a shot of energy in the morning. For me, it really is weird because it's so small, but it really does give me that kind of kick in the pants that I need to start out well instead of just kind of dragging my feet when I get to work, you know?
Justin Lewis (05:36.842)
Absolutely. Speaking of conditions, there are two conditions that I think in real life we've all, well, maybe three, we've all sort of dealt with. First of all, exhaustion, right? That's a condition we'll be talking about later. And in D &D, it's very severe. Magic Mind is great for exhaustion with a lot of really helpful ingredients, including ashwagandha, lion's mane mushrooms. And, you know, it's full of adaptogens and
Tanner Weyland (05:52.296)
Yep.
Justin Lewis (06:06.826)
really helpful.
Justin Lewis (06:12.458)
really helpful ingredients. More than that, they actually have this awesome deal going on. So first of all, if you want MagicMind, you can go to Sprouts, Farmers' Markets, anywhere and get them. But the better place to get them, and I might be a little biased, in fact I am, but the best place to get them would be to go to magicmind .com slash Jan, that's J -A -N, better D -M, B -E -T -T -E -R -D -M. So MagicMind.
dot com slash Jan Better DM and then use our code betterdm20. It's like giving us a little bit of extra credit if you do that. So we really appreciate it. But doing that gets you either 56 % off of your first subscription or 20 % off of your first one time purchase. So that's a great deal in and of itself. But in the month of January 2024,
Tanner Weyland (06:51.998)
Mm -hmm.
Justin Lewis (07:10.058)
while we're recording this. So this will come out on the 25th. You have six days left. You can get an extra 20 % off, meaning on a three month subscription, you get the first month free, right? So that can be almost up to 75 % off just with these deals. And it only lasts for the rest of January. Again, better magicmind .com slash Jan, better DM, better DM 20 at checkout.
But the other two conditions that this helps with is slowed. So if you're slowed in D &D, you can only do one action or a reaction. Casting spells takes twice as long, essentially. You can't run. Magic Mind does the opposite. So you essentially get hasted, where you can take two actions. You can move twice as fast, and things just are so much better. So don't be slowed, be hasted. Go get Magic Mind.
magicmind .com slash better the sorry magicmind .com slash Jan better DM back to you Tanner.
Tanner Weyland (08:18.934)
Perfect. Thanks, Magic Mind. Now to continue with our talk about conditions, like I really want to dive into the ways that they could be utilized better. Because let's take exhaustion. When was the last time that you used exhaustion like against your party or or with any campaign that you've been in?
Justin Lewis (08:47.338)
Honestly, it's been a very long time. And I say very long time probably because I don't actually remember. I think I might have used it within the last six months, but they probably only gained one level of exhaustion, which is still something, but also in the context of what they were doing, not very much. And personally, I think my issue is,
I'm sort of afraid of the consequences myself, right? And this kind of goes back to what I was saying about needing to understand the mechanics because when you tell a player that they have a point of exhaustion and then you throw them into a combat encounter, that could seriously, they're at risk of dying, right? Just because their roles are gonna be so hampered.
Tanner Weyland (09:19.752)
Yes.
Tanner Weyland (09:39.988)
Yeah.
Tanner Weyland (09:44.758)
Yeah, and that's kind of what it, that's what keeps a lot of DMs from approaching or utilizing exhaustion. I think it's that, you know, just like, oh my goodness, this is kind of big. But then also it's the fact that I think most DMs think, oh, this is mostly going to happen if they stay awake longer than 24 hours. And how often does that happen? Like, frankly,
there's usually enough going on in the story that they're having multiple combats, like in a row or just like in a day. And so they're just begging to have a long rest by the end of it so that they can get, you know, there's, there's everything back. Right. And so if you think of it kind of within that box, it's exhaustion feels limiting. It feels like it's unlikely to happen, but think about it from, from the terms of.
like an adventure, right? When would you be exhausted? It would be when you're going through really extreme weather conditions or something that's physically or mentally, you know, hard on the players or taxing. So think about this. Your players are on kind of a more an expedition type like campaign where they're traveling, you know, through jungles, forests, things like that. Those are perfect times to
to have them get the exhausted condition. And if you don't know, exhaustion has six levels. At the first level, you get disadvantage on ability check. Second, speed halved. Third, disadvantage on attack rolls and saving throws. Fourth, hit point maximum halved. Fifth, speed reduced to zero. So they basically can't move. And then sixth, death. So that's where like...
It can get really serious very quickly because the first one's like, Oh, disadvantage on ability checks. That sucks to speed half. Okay. You can still make it work after that. That's it's kind of a lot. And, but it's kind of a really cool mechanic because think about it. You know, if your players are kind of going through this journey and you know, you're like, Oh, you're in a really cold, you're on a cold tundra and the winds, you know, biting at them and you know, roll, uh,
Tanner Weyland (12:00.01)
role constitution saving throw to see if you do okay. And, and basically it's like, Oh, it gets harder the longer they're out there and then they start failing. And some players are doing worse than others, you know, like the, uh, the mages who don't have much constitution, they're over there just, you know, they're walking a half speed. Whereas the, uh, the barbarian and everyone else is doing pretty good. That's a great storytelling opportunity and they haven't fought a single monster, right?
Then if you do throw in like a combat then that you know kind of ups everything You know the the stakes and I think that's just a great thing and it doesn't even have to be when they're on an expedition think about if they were in the city and They were you know They were supposed to go through the sewers and kind of wade through the sewer water to find you know Missing girl or something right wouldn't that be a great time to be like, okay?
real constitution saving throw because they're wading through like this stuff. They've got, you know, it's really dark kind of rough conditions and they didn't have to be out in the wilderness. It was right underneath their feet. You know what I'm saying?
Justin Lewis (13:11.594)
Yeah, absolutely. I love the picture you've painted. If you need a great example of this situation, you can think back. If you haven't had a chance, Critical Rules, second campaign, spoiler alert, there's a part where the Mighty Nein are basically, they find themselves in a tundra situation. So really, really cold. And they gain
levels of exhaustion because they're traveling through this cold situation. They're stepping through deep snow. That's a really great example. But I really love the picture Tanner painted. You if you need to think about this in simpler terms, maybe you can think of Oregon Trail, right? The video game that we all played in computer class when we were younger. Or, you know, the Donner Party. Like these people are real life examples of
Tanner Weyland (13:55.988)
Yep.
Justin Lewis (14:08.842)
having to essentially deal with levels of exhaustion, right? Even up to the point of death. Now, another alternative rule that you might be interested in using, and I sort of just came up with this, and I don't know if this would be a good idea, but allowing spell casters to cast two spells in one turn in exchange for receiving a point of exhaustion. And...
Tanner Weyland (14:35.092)
down.
Justin Lewis (14:35.69)
You know, you might play with that a little bit depending on the spell level or whatnot and obviously who they're fighting, but that might be an interesting way to basically be like, yeah, you can definitely cast another spell. It's going to cost you this much. And you know, you're actually going to feel the effects because now, you know, their roles are going to be at disadvantage and then soon their speeds are going to be halved.
and things like that, but that might be another interesting way to add more exhaustion into combat itself.
Tanner Weyland (15:02.846)
Yep.
Tanner Weyland (15:08.31)
Yeah, I love that, especially where, you know, if you want to homebrew a few things, then I mean, not only spell casters, but it's like, okay, let's have, you know, the the melee characters, they can make maybe, you know, two, maybe even three actions.
You know, in, in, uh, in a turn, but they're going to increase the thing of, uh, a level of exhaustion. And while that might feel like, Oh, that's broken. It's like, well, they need to have a long rest to get rid of that. So that means until they have that next long rest, they, they get disadvantaged on their ability checks. You know, that's, that's a rough time. Um, so play around with that. I don't want to spend all of our time on exhaust exhaustion, but I think it's a classic example of.
You know, of DMs feeling like it's just not practical when it could have so much story implications, you know, and I just love it. Um, but let's move on to some of the other ones like poison. Uh, if you're poisoned that that's common condition, right? You're fighting some spiders in the forest. Uh, they start singing and they take, and you take not only the normal damage, but also some point at poison damage. I think that this one, you could really stand to do a lot more homebrew.
with it, right? Where, where it's like, okay, yeah, they're poisoned, but it's not just adding points of damage, right? It's like, oh, it's poisoned, but the effect is every this many hours, you know, they take a temporary point of condition damage, right? Where like, there's a lot of different effects that poison can have in real life. And we should let that actually show, you know, when someone becomes poisoned.
So that that's kind of my two cents on that, where it's like, okay, make the what happens, play around with it. Don't always make it just straight damage that happens every, you know, every six seconds, but also make it have interesting effects and also interesting cures. Right. Cause if you have that kind of situation where it's like, Oh, this poison isn't going away, but also you don't have to solve it immediately. Cause it's not going to kill you in a minute.
Tanner Weyland (17:24.566)
then that gives your party a chance to you know, that it gives the chance for the ranger to have an Aragorn moment and be like, okay, I'm going to use roll nature and see if I can find these herbs that will heal it, right? Or something like that.
Justin Lewis (17:40.938)
Absolutely. One thing I will say around herbs is, well first of all with poisons as a whole, you need to kind of make the punishment fit the crime. And that's the weirdest way of saying, make sure the poison fits the level the characters are at. So if they're higher level, then if the poison is really going to like impact them at all, it should probably be kind of quest worthy. Whereas if they're lower level,
Tanner Weyland (18:08.342)
Yeah.
Justin Lewis (18:09.418)
it makes sense for them to get bit by, you know, just, you know, a lower level spider and have to find an herb in the same forest they're in to fix it, right? Because it's going to be a little bit harder for them. Also on that note, play around with the location of the antidote relative to the location of the poison or venom, I guess, technically speaking. In D &D it's the same thing, but, you know,
Tanner Weyland (18:20.66)
Yes.
Tanner Weyland (18:32.97)
Yes.
Justin Lewis (18:37.034)
you might put the antidote in the same forest, or you might put it somewhere else. If you put it somewhere else, have the presence of mind to make sure that the effects of the poison don't outright kill them before they have a chance to get the antidote, right? Like Tana was saying, make it pressing, but not pressing to the point that they die. Last thing I'd say is, in real life, poisons, they sort of...
Tanner Weyland (18:49.118)
Yeah.
Justin Lewis (19:04.906)
kind of overcome your body, right? And Lord of the Rings is a great example. Frodo descends more and more into becoming a wraith, right, because he was poisoned. At first, you know, his effects, his symptoms were not as severe. So if you're home brewing it, that might be something you could also play around with. You know, however long it takes, their symptoms start to become more severe because the poison is reaching different parts of the body.
Tanner Weyland (19:35.03)
Yeah. And I think there's just to speak also to the effects. There's some effects that's like, Hey, you could totally have so much fun with this. Like, think about it. Does a barbarian need, you know, uh, do they need charisma? Not really. But imagine if they got poisoned with something that kind of eats away at their flesh, or at least just models it like, like it makes it modeled where they just look bad. And so like over time, day by day, they're looks are looking worse.
And they need that kind of antidote and they don't know where it is. And that's a great story thing where, oh, they've got to do this whole thing. Like this is built into the character now where they're looking...
Transcript
Hello and welcome to How to be a Better
DM, the official podcast of, wait, I
2
:should probably not say that anymore,
shouldn't I?
3
:So as of this recording, you should still
say, well.
4
:See, that's part of the logistics that I
wanted to talk about tomorrow, but I'd say
5
:just say it until we decide on anything
specific tomorrow with Kayden.
6
:Okay, cool.
7
:Sorry, you'll have to cut this all out.
8
:Okay.
9
:Hello and welcome.
10
:Oh, sorry.
11
:You're good.
12
:Hello and welcome to How to be a Better
DM, the official podcast of Monsters
13
:.Rent.
14
:My name is Tanner Weyland and I'm here
with Justin.
15
:Say hi, Justin.
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:Hey, how's it going?
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:Oh man, so good.
18
:So good.
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:How are you?
20
:I am recovering from moving, which is the
worst.
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:So I'm actually doing pretty good, though.
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:What about you?
23
:Good, yeah, you know, it's, my wife and I
are trying to get back to the gym, which
24
:of course is its own bag of stuff.
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:You know, you go, you're like, oh, there's
so many people.
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:I feel so self -conscious, but it's been
good.
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:So we got back from that today, but yeah,
excited for that, because we used to be
28
:really into it, and then we moved last
year, and we just haven't been, you know,
29
:for a whole year.
30
:Uh, but yeah, we're doing better now with
that.
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:So excited about that.
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:And I'm more excited to talk about our
topic today, which is conditions.
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:Now, specifically, I'm thinking like, uh,
conditions that affect the status of the
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:player, like exhausted, petrification,
prone, poisoned, things like that.
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:Uh, Justin, tell me, uh, what has your
experience been either as a DM or a player
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:in regards to conditions?
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:Like, have they been a positive, a
negative or
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:or something not even worth mentioning for
you.
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:I think they've been sort of both.
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:Naturally, when you're a player, if a
condition is foisted upon you, it's
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:generally a bad thing, right?
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:There are few good conditions.
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:As a DM, my experience with conditions has
really mostly been in combat.
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:So I'm really excited today to talk about
possibly ways that conditions can be.
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:expanded upon in combat and possibly
outside of combat.
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:Agreed because I think that's a real
issue, right?
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:Where, uh, when a condition is done for
the DM, it's just another, you know, plate
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:to spin.
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:And for the players, it's usually like
against them because frankly, I think we
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:can agree on this.
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:A lot of time players have seen that it's
not worth specking in, in the ability to
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:cause conditions.
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:That's not always true, but I do find that
a lot of players are like, Oh,
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:If it's an enemy we can kill pretty
quickly, it's not worth, you know,
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:blinding them or something.
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:And if it's a big boss, chances are their
resistances are too high or something.
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:You know what I mean?
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:Absolutely, you definitely, this is really
going into the mechanics of gameplay and
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:this is probably, I would say as DMs,
you're probably either good with the story
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:aspect or the mechanical aspect.
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:Or if you're a lucky DM, sorry, I just had
to yawn there for a second.
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:Or if you're a lucky DM, you're good with
both.
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:And this is definitely more commonly used
with the mechanical aspects of D &D where
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:you have to, you know, I saw on a TikTok
the other day where you look at your
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:player character sheets and understand
what they're going to use.
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:And then you create monsters that would...
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:Challenge them, but also be excellent
opportunities for them to use certain
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:things.
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:So for example, you know, like in the case
that you just said, someone who needs to
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:be blinded, it would be a good idea if you
have a character who can use spells to
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:blind to maybe put something in there that
blinding them would be a really, really
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:good idea, right?
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:Yeah, exactly.
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:Right.
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:Because there's going to be, you know, I
think if you open yourself up to, you
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:know, using these more and more
creatively, then you're and we'll get to
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:this later, then you're going to find that
combats are more interesting and role
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:playing and the consequences from combat
are going to be a lot more interesting
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:too.
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:But before we get into that, I'd like to
just quickly mention the sponsor of this
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:episode, Magic Mind.
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:You know, we've been talking about this
for a second, but we really love this
83
:little potion.
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:That's just like a shot of energy in the
morning.
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:For me, it really is weird because it's so
small, but it really does give me that
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:kind of kick in the pants that I need to
start out well instead of just kind of
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:dragging my feet when I get to work, you
know?
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:Absolutely.
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:Speaking of conditions, there are two
conditions that I think in real life we've
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:all, well, maybe three, we've all sort of
dealt with.
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:First of all, exhaustion, right?
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:That's a condition we'll be talking about
later.
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:And in D &D, it's very severe.
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:Magic Mind is great for exhaustion with a
lot of really helpful ingredients,
95
:including ashwagandha, lion's mane
mushrooms.
96
:And, you know, it's full of adaptogens and
97
:really helpful.
98
:really helpful ingredients.
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:More than that, they actually have this
awesome deal going on.
100
:So first of all, if you want MagicMind,
you can go to Sprouts, Farmers' Markets,
101
:anywhere and get them.
102
:But the better place to get them, and I
might be a little biased, in fact I am,
103
:but the best place to get them would be to
go to magicmind .com slash Jan, that's J
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:-A -N, better D -M, B -E -T -T -E -R -D
-M.
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:So MagicMind.
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:dot com slash Jan Better DM and then use
our code betterdm20.
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:It's like giving us a little bit of extra
credit if you do that.
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:So we really appreciate it.
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:But doing that gets you either 56 % off of
your first subscription or 20 % off of
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:your first one time purchase.
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:So that's a great deal in and of itself.
112
:But in the month of January 2024,
113
:while we're recording this.
114
:So this will come out on the 25th.
115
:You have six days left.
116
:You can get an extra 20 % off, meaning on
a three month subscription, you get the
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:first month free, right?
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:So that can be almost up to 75 % off just
with these deals.
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:And it only lasts for the rest of January.
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:Again, better magicmind .com slash Jan,
better DM, better DM 20 at checkout.
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:But the other two conditions that this
helps with is slowed.
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:So if you're slowed in D &D, you can only
do one action or a reaction.
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:Casting spells takes twice as long,
essentially.
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:You can't run.
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:Magic Mind does the opposite.
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:So you essentially get hasted, where you
can take two actions.
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:You can move twice as fast, and things
just are so much better.
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:So don't be slowed, be hasted.
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:Go get Magic Mind.
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:magicmind .com slash better the sorry
magicmind .com slash Jan better DM back to
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:you Tanner.
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:Perfect.
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:Thanks, Magic Mind.
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:Now to continue with our talk about
conditions, like I really want to dive
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:into the ways that they could be utilized
better.
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:Because let's take exhaustion.
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:When was the last time that you used
exhaustion like against your party or or
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:with any campaign that you've been in?
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:Honestly, it's been a very long time.
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:And I say very long time probably because
I don't actually remember.
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:I think I might have used it within the
last six months, but they probably only
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:gained one level of exhaustion, which is
still something, but also in the context
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:of what they were doing, not very much.
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:And personally, I think my issue is,
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:I'm sort of afraid of the consequences
myself, right?
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:And this kind of goes back to what I was
saying about needing to understand the
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:mechanics because when you tell a player
that they have a point of exhaustion and
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:then you throw them into a combat
encounter, that could seriously, they're
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:at risk of dying, right?
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:Just because their roles are gonna be so
hampered.
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:Yeah, and that's kind of what it, that's
what keeps a lot of DMs from approaching
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:or utilizing exhaustion.
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:I think it's that, you know, just like, oh
my goodness, this is kind of big.
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:But then also it's the fact that I think
most DMs think, oh, this is mostly going
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:to happen if they stay awake longer than
24 hours.
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:And how often does that happen?
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:Like, frankly,
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:there's usually enough going on in the
story that they're having multiple
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:combats, like in a row or just like in a
day.
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:And so they're just begging to have a long
rest by the end of it so that they can
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:get, you know, there's, there's everything
back.
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:Right.
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:And so if you think of it kind of within
that box, it's exhaustion feels limiting.
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:It feels like it's unlikely to happen, but
think about it from, from the terms of.
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:like an adventure, right?
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:When would you be exhausted?
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:It would be when you're going through
really extreme weather conditions or
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:something that's physically or mentally,
you know, hard on the players or taxing.
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:So think about this.
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:Your players are on kind of a more an
expedition type like campaign where
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:they're traveling, you know, through
jungles, forests, things like that.
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:Those are perfect times to
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:to have them get the exhausted condition.
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:And if you don't know, exhaustion has six
levels.
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:At the first level, you get disadvantage
on ability check.
176
:Second, speed halved.
177
:Third, disadvantage on attack rolls and
saving throws.
178
:Fourth, hit point maximum halved.
179
:Fifth, speed reduced to zero.
180
:So they basically can't move.
181
:And then sixth, death.
182
:So that's where like...
183
:It can get really serious very quickly
because the first one's like, Oh,
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:disadvantage on ability checks.
185
:That sucks to speed half.
186
:Okay.
187
:You can still make it work after that.
188
:That's it's kind of a lot.
189
:And, but it's kind of a really cool
mechanic because think about it.
190
:You know, if your players are kind of
going through this journey and you know,
191
:you're like, Oh, you're in a really cold,
you're on a cold tundra and the winds, you
192
:know, biting at them and you know, roll,
uh,
193
:role constitution saving throw to see if
you do okay.
194
:And, and basically it's like, Oh, it gets
harder the longer they're out there and
195
:then they start failing.
196
:And some players are doing worse than
others, you know, like the, uh, the mages
197
:who don't have much constitution, they're
over there just, you know, they're walking
198
:a half speed.
199
:Whereas the, uh, the barbarian and
everyone else is doing pretty good.
200
:That's a great storytelling opportunity
and they haven't fought a single monster,
201
:right?
202
:Then if you do throw in like a combat then
that you know kind of ups everything You
203
:know the the stakes and I think that's
just a great thing and it doesn't even
204
:have to be when they're on an expedition
think about if they were in the city and
205
:They were you know They were supposed to
go through the sewers and kind of wade
206
:through the sewer water to find you know
Missing girl or something right wouldn't
207
:that be a great time to be like, okay?
208
:real constitution saving throw because
they're wading through like this stuff.
209
:They've got, you know, it's really dark
kind of rough conditions and they didn't
210
:have to be out in the wilderness.
211
:It was right underneath their feet.
212
:You know what I'm saying?
213
:Yeah, absolutely.
214
:I love the picture you've painted.
215
:If you need a great example of this
situation, you can think back.
216
:If you haven't had a chance, Critical
Rules, second campaign, spoiler alert,
217
:there's a part where the Mighty Nein are
basically, they find themselves in a
218
:tundra situation.
219
:So really, really cold.
220
:And they gain
221
:levels of exhaustion because they're
traveling through this cold situation.
222
:They're stepping through deep snow.
223
:That's a really great example.
224
:But I really love the picture Tanner
painted.
225
:You if you need to think about this in
simpler terms, maybe you can think of
226
:Oregon Trail, right?
227
:The video game that we all played in
computer class when we were younger.
228
:Or, you know, the Donner Party.
229
:Like these people are real life examples
of
230
:having to essentially deal with levels of
exhaustion, right?
231
:Even up to the point of death.
232
:Now, another alternative rule that you
might be interested in using, and I sort
233
:of just came up with this, and I don't
know if this would be a good idea, but
234
:allowing spell casters to cast two spells
in one turn in exchange for receiving a
235
:point of exhaustion.
236
:And...
237
:down.
238
:You know, you might play with that a
little bit depending on the spell level or
239
:whatnot and obviously who they're
fighting, but that might be an interesting
240
:way to basically be like, yeah, you can
definitely cast another spell.
241
:It's going to cost you this much.
242
:And you know, you're actually going to
feel the effects because now, you know,
243
:their roles are going to be at
disadvantage and then soon their speeds
244
:are going to be halved.
245
:and things like that, but that might be
another interesting way to add more
246
:exhaustion into combat itself.
247
:Yeah, I love that, especially where, you
know, if you want to homebrew a few
248
:things, then I mean, not only spell
casters, but it's like, okay, let's have,
249
:you know, the the melee characters, they
can make maybe, you know, two, maybe even
250
:three actions.
251
:You know, in, in, uh, in a turn, but
they're going to increase the thing of,
252
:uh, a level of exhaustion.
253
:And while that might feel like, Oh, that's
broken.
254
:It's like, well, they need to have a long
rest to get rid of that.
255
:So that means until they have that next
long rest, they, they get disadvantaged on
256
:their ability checks.
257
:You know, that's, that's a rough time.
258
:Um, so play around with that.
259
:I don't want to spend all of our time on
exhaust exhaustion, but I think it's a
260
:classic example of.
261
:You know, of DMs feeling like it's just
not practical when it could have so much
262
:story implications, you know, and I just
love it.
263
:Um, but let's move on to some of the other
ones like poison.
264
:Uh, if you're poisoned that that's common
condition, right?
265
:You're fighting some spiders in the
forest.
266
:Uh, they start singing and they take, and
you take not only the normal damage, but
267
:also some point at poison damage.
268
:I think that this one, you could really
stand to do a lot more homebrew.
269
:with it, right?
270
:Where, where it's like, okay, yeah,
they're poisoned, but it's not just adding
271
:points of damage, right?
272
:It's like, oh, it's poisoned, but the
effect is every this many hours, you know,
273
:they take a temporary point of condition
damage, right?
274
:Where like, there's a lot of different
effects that poison can have in real life.
275
:And we should let that actually show, you
know, when someone becomes poisoned.
276
:So that that's kind of my two cents on
that, where it's like, okay, make the what
277
:happens, play around with it.
278
:Don't always make it just straight damage
that happens every, you know, every six
279
:seconds, but also make it have interesting
effects and also interesting cures.
280
:Right.
281
:Cause if you have that kind of situation
where it's like, Oh, this poison isn't
282
:going away, but also you don't have to
solve it immediately.
283
:Cause it's not going to kill you in a
minute.
284
:then that gives your party a chance to you
know, that it gives the chance for the
285
:ranger to have an Aragorn moment and be
like, okay, I'm going to use roll nature
286
:and see if I can find these herbs that
will heal it, right?
287
:Or something like that.
288
:Absolutely.
289
:One thing I will say around herbs is, well
first of all with poisons as a whole, you
290
:need to kind of make the punishment fit
the crime.
291
:And that's the weirdest way of saying,
make sure the poison fits the level the
292
:characters are at.
293
:So if they're higher level, then if the
poison is really going to like impact them
294
:at all, it should probably be kind of
quest worthy.
295
:Whereas if they're lower level,
296
:it makes sense for them to get bit by, you
know, just, you know, a lower level spider
297
:and have to find an herb in the same
forest they're in to fix it, right?
298
:Because it's going to be a little bit
harder for them.
299
:Also on that note, play around with the
location of the antidote relative to the
300
:location of the poison or venom, I guess,
technically speaking.
301
:In D &D it's the same thing, but, you
know,
302
:you might put the antidote in the same
forest, or you might put it somewhere
303
:else.
304
:If you put it somewhere else, have the
presence of mind to make sure that the
305
:effects of the poison don't outright kill
them before they have a chance to get the
306
:antidote, right?
307
:Like Tana was saying, make it pressing,
but not pressing to the point that they
308
:die.
309
:Last thing I'd say is, in real life,
poisons, they sort of...
310
:kind of overcome your body, right?
311
:And Lord of the Rings is a great example.
312
:Frodo descends more and more into becoming
a wraith, right, because he was poisoned.
313
:At first, you know, his effects, his
symptoms were not as severe.
314
:So if you're home brewing it, that might
be something you could also play around
315
:with.
316
:You know, however long it takes, their
symptoms start to become more severe
317
:because the poison is reaching different
parts of the body.
318
:Yeah.
319
:And I think there's just to speak also to
the effects.
320
:There's some effects that's like, Hey, you
could totally have so much fun with this.
321
:Like, think about it.
322
:Does a barbarian need, you know, uh, do
they need charisma?
323
:Not really.
324
:But imagine if they got poisoned with
something that kind of eats away at their
325
:flesh, or at least just models it like,
like it makes it modeled where they just
326
:look bad.
327
:And so like over time, day by day, they're
looks are looking worse.
328
:And they need that kind of antidote and
they don't know where it is.
329
:And that's a great story thing where, oh,
they've got to do this whole thing.
330
:Like this is built into the character now
where they're looking physically worse.
331
:And that becomes something that other
plays can mention and NPCs.
332
:And especially if like the player
described them initially as like handsome,
333
:that'd be hilarious, you know, but like
also like kind of growing like character
334
:arc for them to be like, Hey,
335
:this thing you were proud of, you got to
get this poison, you know, cured.
336
:And it doesn't affect their gameplay at
all, unless of course they were rolling a
337
:bunch of, you know, persuasion or, or
intimidation type checks, right?
338
:But either way, I think that, I think that
you got to play around with it.
339
:Look at the interesting story arcs that
can come from it, and then make your
340
:effects according to that.
341
:One thing, you know kind of going to
another one Petrification I don't think
342
:you should use this that often but I think
that when you do use it you could use it
343
:kind of interestingly For example, you
know, typically when it happens it happens
344
:to the whole body the players unable to
see unable to speak Essentially the
345
:character is out out right and it's
usually temporary because when it's
346
:permanent you have to do you have to go to
pretty extreme lengths
347
:that to get rid of it.
348
:I believe it's a greater restoration spell
to remove it.
349
:But but think about if you were like,
okay, maybe he's not fully petrified.
350
:Maybe maybe he's, you know, an archer.
351
:And his and his leg is petrified.
352
:It's like, yeah, that doesn't ruin things.
353
:But he's not moving.
354
:You know, he's certainly not going around
unless of course, like he's hobbling
355
:almost like he has a peg leg.
356
:And then I think that you could almost
play with that where
357
:Petrification doesn't have to be the whole
body and it or it could be most of the
358
:body but like leave the head unpetrified
and then the party has to carry them
359
:around, you know, until they find someone.
360
:Either way, I think that you could play
around with this a lot better and have
361
:better experiences with it.
362
:Absolutely.
363
:Real quick Tanner, after I kind of share
my next a little bit, I will probably need
364
:to go.
365
:So let's just basically say like, yeah,
we're going to actually do two episodes on
366
:conditions.
367
:So this is part one, and then we'll do
part two in two weeks.
368
:So, okay.
369
:And then I would just add to
petrification.
370
:That's exactly right.
371
:You don't have to do, you don't have to go
all the way.
372
:You know, you could even do a single limb
and they might have to learn how to fight
373
:using strength rather than dexterity
because now they have a club for a hand
374
:instead of, you know, a working hand.
375
:I actually had this happen in my home brew
campaign where the party went up against a
376
:Medusa essentially.
377
:And wouldn't you know it, two people in
the party were petrified.
378
:And you know, like Tanner said, normally
it would.
379
:just require a greater restoration spell,
which you could theoretically just go find
380
:a cleric and bada bing bada boom.
381
:So it could be as hard or as difficult as
you want.
382
:In my homebrew campaign, I decided to make
it a full quest.
383
:They had to go find something specific
that could fuel a spell powerful enough to
384
:unpetrify them.
385
:And they only found one, so they had to
make a choice.
386
:Which player, which person are we going to
bring back?
387
:And, and, you know, that was kind of a
whole fun arc.
388
:I got to introduce this whole, you know,
robotic dwarf thing anyways.
389
:Um, so really with even petrification and
other things play around with the
390
:permanence of the condition and what it
takes to heal the condition and also be
391
:cognizant of what your players are willing
to do.
392
:Right.
393
:So if you can sense that they're.
394
:They've been kind of going on side quests
for a while.
395
:They want to get back to the main quest.
396
:I wouldn't do a permanent thing unless you
get the feeling that they're willing to
397
:live with it for a while and you can maybe
make the effects a little bit lower but
398
:still somewhat annoying.
399
:Anyways, just play with the permanence and
see how that changes the story as well.
400
:Yeah, absolutely.
401
:And I think that that's a great place to
end for now.
402
:We'll have to do a follow up episode
because there's a lot of other statuses
403
:and conditions and we really want to, to
kind of dive into how each one provides a
404
:different types of storytelling
opportunity.
405
:But for now, you know, Justin, any final
thoughts on conditions?
406
:Um, I hope that your condition listener is
tip top and 100%.
407
:Uh, you know, I, I think we say this a
lot, but we don't say it enough.
408
:Uh, we are very grateful to you, the
listener for your support, whether you're
409
:driving to work right now, working out in
the gym, doing dishes, whatever you're
410
:doing, it means so much that you've been
willing enough to put us in your ears and
411
:let us talk for a bit.
412
:It's just kind of this magical thing.
413
:It connects us over time and space.
414
:So thank you so much.
415
:And again, I hope your condition is as
good as it can be and that every game you
416
:play is even better than the last.
417
:Well, I couldn't say it any better than
that.
418
:So we're going to sign off and let's roll
initiative.