Episode 179

The Skills of the Dungeon Master

Welcome back to the show!

Today we talk about what skills you need to develop as a DM.

  • Mechanics

Understanding the basic gameplay of the game

Being able to make twists on the rules or invent new ones to suit your game

  • Player Management

Scheduling Management

Relationship Management

  • Story Writing

Being able to create beautiful settings

Being able to build amazingly real characters

Plot twists, turns and developments

Pacing

  • Roleplaying

Voice Acting

Personification of the different characters

  • Improvisation

Previous episode about improv: https://session0studios.com/captivate-podcast/improve-and-comedy/

  • Presentation

Online Game Technology Mastery

Minis and Maps

  • Lore

Full understanding of the lore of your world

Full understanding of available DnD Lore

  • Experience Planning

The extras

The Wow Factor

  • Combat

Speeding it up

Keeping it Interesting

Mentioned in this episode:

Brought to you by Session 0 Studios

Visit session0studios.com for more information.

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About the Podcast

Show artwork for How to Be a Better DM: Dungeon Master Tips for the DM Newbie, the Hobbyist and the Forever DM
How to Be a Better DM: Dungeon Master Tips for the DM Newbie, the Hobbyist and the Forever DM
Make Better Stories Playing DnD

About your hosts

Profile picture for Tanner Weyland

Tanner Weyland

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Justin Lewis

Justin has been playing D&D for about 5 years and has been DMing for the last 2. He is a student of the game and genuinely loves the art of storytelling. In his day-job he performs SEO at an agency called NPDigital, but at night, he furthers the hobby of cooperative storytelling that is Dungeons and Dragons.