Episode 130

A Tour Through the Shadowfell

Welcome back to How to Be a Better DM, the official podcast of Monsters.Rent. Thank you for joining me, I’m Justin Lewis, and today, I will be your guide through the Shadowfell. We have a lot to cover, including me talking with a very special guest later in the show.

Real quick if I can, I would like to say thank you to all of you who have joined The Guild. It’s been amazing seeing the collaboration between everyone in the Discord server and getting to know people from across the world. It’s also been cool to see some of the homebrew creations you have made. It’s fun being a part of it and seeing you guys make it really cool so just wanted to say thank you guys.

Now, let’s take a tour of the Shadowfell.

In today’s podcast episode, you will come with me as we enter into the Shadowfell, look for some of its inhabitants, talk about some of its dangers, and hopefully make it back out alive. 


The Shadowfell is a very dangerous place. Please, stay with the rest of the group, we don’t need any Wandering Wanda’s or Misbehavin Mavens.


We have a big group in the tour with us today so if you get lost look for this big yellow flag I am holding up.


Alright, so as you all know, right now we are standing in Faerun, one of the worlds of Dungeons and Dragons. Traveling here was no easy feat for many of you, but this tour is going to be worth the cost. Also, I can see many of you looking around warily. I know we are walking into a crypt. It’s ok, I’ve used a turn undead spell, so most of the undead in this general area should be turned right now… hopefully. I’ll explain why we are here in this crypt a little later.


What is the Shadowfell

Before we get to the Shadowfell, there are a couple things that you should probably know, like what the heck is it in the first place?

Well, because the multiverse is so vast and complex, the Shadowfell can be anything you want it to be, but for the most part it has some similarities multiverse to multiverse. I will also say, that because the Shadowfell changes D&D game to D&D game and sourcebook to novel, I might miss some things in this edition of a tour of the Shadowfell, so if I miss anything, please let me know. Send a message to @howtobeabetterdm or @monsters.rent on Instagram. 


The first thing you need to know is that the Shadowfell is always a separate plane unto itself, a demi-plane, or a region, depending on where in Reality you find yourself. Generally, traveling to the Shadowfell is a bit more involved than just going there, but we’ll get to that in a second.


On this tour, we’ll be visiting the Shadowfell as a completely separate plane than our own. We’ll explain a little more of what the Shadowfell is once we get there, but for now, know that it is a plane of shadow, darkness, despair and danger. So should be a fun place to visit right.


Traveling to the Shadowfell

Ok, then, when it comes to travelling to the Shadowfell, there are a few options.

Of course you can use the Plane Shift spell to get there, but aside from needing to be able to cast a 7th level spell, that means you must also have a tuning fork tuned to the Shadowfell, or know the specific sigil sequence of a teleportation circle within the Shadowfell. The tuning fork is a littler easier to come by, but the spellcasting ability, not so much. With the tuning fork, it needs to already have been attuned to the frequencies of the plane, meaning it was on the plane and it was struck on something. 


Alternatively, you can simply find a place where the planes converge. These places are naturally called, convergences. For any planes that share a convergence, these Gates can be virtually anywhere, but they usually are where magical energies pool. For example, you might find a dark wood where the shadows of 7 trees overlap, or you might find that a pipe in a sewer leads straight to the Shadowfell, or you might find a crypt with a corner of a mausoleum that is just a bit too creepy. In fact, that last example is the one we are going to.


Alright everybody, step this way. Mr. Johnson, please don’t frolick with the resident undead, yes thank you, I’m aware they want to eat you and bite you. Please stay with the group. 


Ok, everyone, we are now in one of the mausoleums of the Crypt and if you look in that corner, no light penetrates it at all. Over there, right now, is a gate to the Shadowfell. Now, in a moment we are going to walk through there. But first, let me warn you, intraplanar travel is sometimes unpleasant. If you feel sick, put your head between your legs. Please don’t throw up on the nice vests we gave you, as you will have to return those at the end of the tour.


Ok, here we go… Lets step through the portal……



And voila, we are in the Shadowfell (sound of people throwing up in the background).


General Conditions

Yes Miss Collins, very good question. How do we know that we are in the Shadowfell indeed?


Well, you see, the Shadowfell is what is called a Mirror plane or dimension. It mirror what is on the Material Plane, or our plane. It is similar to the Fey Wild and any other mirror planes that exists.


This means that many things you would find on the Material Plane, also exist in the Shadowfell, with some changes however. 


First of all, have you all noticed the chill? Are any of you feeling depressed? Those are effects of the Shadowfell. 

Now, I also want you to look around at the Mausoleum. Do you notice any changes?

That’s right, this mausoleum looks much more run down, dirty, and frankly in disrepair. The walls are crumbling and some black ichor seems to be oozing in the corners. The Shadowfell isn’t a perfect mirror, instead, it is a shadowy representation, a darkened simulacrum.


Follow me everyone, we are going to exit the Crypt. Please don’t wander from the tour group, I have a special protective charm here that can protect you, but only if you stay within 30 feet of me. In my last group, a young couple snuck off, and let’s just say, they didn’t get their complimentary Shadowfell Tours Baseball Caps.


Again, notice how similar our surroundings look to the material plane. Yet notice how the gravestones we are walking past are much more decayed and run-down. 


Also, look up in the sky. Though it feels like nighttime, there are no stars, and no moon. Even look at my torch. Where this burning light provided about 30 feet of light in the material plane at night, it only provides about 10 feet of light, which is why I provided each of you with a torch as well.


Now, one last thing you should all know before we continue the tour is that even though the Shadowfell is a mirror plane of the Material Plane, it still shifts. That is partly why it is so dangerous. Places may shift location from time to time and even disappear or be replaced with new places entirely. No please, everyone steps into the Tour vehicles. These vehicles have also been warded, but please keep your hands and feet inside the vehicles at all times.


Possible Enemies You can Encounter in the Shadowfell

Right now, we are traveling to a Domain of Dread called Barovia, and I’ll explain that and much more as we continue, but first let me tell you some of the creatures you might find in the Shadowfell.


First of all, notice the trees we are passing. See how the trees are desiccated and craggly. You won’t find greenery in the Shadowfell, unless it is by some foul magic, in which case, I would run far and fast if I were you. 


Basically everything here wants to kill you, well not everything. There are the Vistani.


The Vistani are wanderers who wander the Mists of the Shadowfell without being affected by it. They wear bright colors and are known for their musical talent as well as various other trades including entertaining, silversmithing, cooking, and horse-trading to name a few. An adventurer traveling through the Shadowfell might come upon one of their Caravans if they needed to trade for some goods or just some sort of respite from the despair of the Shadowfell. But the Vistani are not ones to cross, they have the “Evil Eye”, an ability that lets them curse anyone they look at. Still, they won’t kill you on sight. In fact, we are coming upon a Vistani caravan right now. Notice the bright colors. 

Ho there! How are the roads!


Vistani: “Terrible. Would you like to buy anything?”


Actually, I would love to buy something. What have you got by way of magical potions?


Vistani: “We have a potion of Engorgement, a Potion of Haste, and a Magic Mind.


Oh yes, a Magic Mind! That would be perfect, they are actually the Sponsor of Today’s Tour through the Shadowfell. Would you mind explaining to my tourists what the Magic Mind is and does.


Vistani: “Of course! In the Shadowfell, we are covered with a misma of despair. If you stay here too long, you might be overcome with this despair. You might find yourself waking up, dreading the day, feeling sluggish and like your mind is filled with cement. Magic Mind is designed to help stave off the effects of the Shadowfell despair. It has wonderful ingredients including Ashwaganda, Lionsmane Mushrooms and many more vitamins. It’s the perfect thing for adventurers in the Shadowfell.”


That’s right, and because it is the sponsor of today’s tour, you can purchase one in the gift shop at the end of the tour, or visit any local Sprouts Food Markets, or you can go to https://www.magicmind.com/JANbetterdm and use the code BETTERDM20 at checkout. That gives you 1 month free with a 3 month subscription, but it is only for the month of January.


Oo, Oo, look over there!


If you look out over that forest that is just down in the valley from us, see that very tall figure. Yes, I’m talking about that enormous creature that seems made of shadow and has large horns. That is a Nightwalker. That is one of the creatures that adventurers might find in the Shadowfell. It is definitely one of the more challenging creatures, with a Challenge Rating of 20. The Nightwalker is a sentient creature of undeath and darkness. It takes pleasure in suffering  and the corruption of other creatures. The nightwalker generally stands about 20 feet tall and has a natural weakness to sunlight. The nightwalker also has a strange ability to turn its victims into Bodaks, which is another creature adventurers might find in the Shadowfell.


In fact, if you look at the Nightwalker’s feet, you can see a bodak now. See those humanoid looking creatures that have rough clothing on, black skin and a face that looks hollow with a mouth that is too long for the face? That’s a bodak. 


Bodaks are similar to Nightwalkers in that they are sensitive to sunlight and they are equally malicious. While a Bodak’s Challenge rating is only a 6, it has a lot of damage resistances that make it a very challenging foe. Add to that the fact that the Bodak has an aura that when activated can cause necrotic damage to most around it within 30 feet. It’s definitely a foe to beware of.

Wait… Listen… do you hear that mournful howl? 

Yes, here, let’s take a quick detour… Drive the vehicles this way… And yes there it is.

Over there, sitting on that boulder is a Lonely Sorrowsworn. See its pale body and it’s black tears. Also notice how it is reeling in its long harpoon-like appendage. It has one on both arms.


Sorrowsworn are very interesting creatures. The Shadowfell is a melancholy place, and sometimes that pervasive despair can cause the creation of a Sorrowsworn. There are different sorrowsworn types, and each embody a particular type of despair. 


The Lonely Sorrowsworn we have here embodies the deep desire for companionship. Because of this, the Lonely Sorrowsworn shoots out its appendages and pulls its victims closer to it. 


The Angry Sorrowsworn can be distinguised by two bickering heads. The Angry also uses violence to sustain itself, making its attacks grow stronger when its opponents fight back. The flip side to that is also true, meaning that if adventurers want to avoid bad encounters with this beast, stop fighting it and its attacks will weaken and it will become confused.


The Hungry Sorrowsworn can be spotted by their gaunt and emaciated frames. They have no fat on their bodies which leads them to constantly seek anything to fill their bellies. They will eat adventurers alive if necessary.


The Lost Sorrowsworn have multiple limbs and grasp at anyone they see in a desperate and fearful attempt to overcome the anxiety of being completely lost. These Sorrowsworn are created by people visiting the Shadowfell who become lost and wander in the mists. 


The smallest Sorrowsworn are the Wretched Sorrowsworn. These small creatures are called The Wretched Sorrowsworn. They run in packs, ranging the Shadowfell, devouring anything they come upon. If you adventure in the Shadowfell, beware the massive numbers of these creatures.


There are many creatures that one might find in the Shadowfell. Basically any undead creature or any creature of shadow can be found here. We won’t spend too much time on the creatures because we have an appointment in Barovia.


Domains of Dread

Before we get to Barovia, let me tell you about the Domains of Dread. The Domains of Dread are what you might consider a Demiplane, located within the Shadowfell, somewhat separated by everything else  by thick mist. Now this might change universe to universe.

The mists surrounding the domains prevent its inhabitants from leaving through simple means, which means that these Domains of Dread are in some way, sort of prisons as well as terrifying places to visit. In fact these Demiplanes of Dread were created by the Dark Powers, unknown beings of, well, dark power, that then sort of subjugated the lords they installed over each section of the Demiplanes of Dread.

Look here, here are those mists that I was talking about. Everyone please stay inside the vehicles as we pass through.

There are multiple sections within the Domains of Dread, but the oldest and most well known is rules by the vampire, Count Strahd Von Zarovich. In fact, The Curse of Strahd Module, takes place in Barovia, under the watchful gaze of the Count himself (1, 2, 3 ah ah ah).

Whether or not it takes place in the Shadowfell, I believe is up to the Dungeon Master.


Ah, and here we are, at Barovia. Barovia was originally a location in a material world that has long since been forgotten, but was transported here to the Shadowfell by the Dark Powers using those mists that we just passed through. As you can see, Barovia consists of a large valley that is mostly dense forest, with some cliffs and rocky outcroppings. Looking overhead, you’ll see the dark overcast sky. It’s always like that. Unlike some other areas of the Shadowfell, Barovia may seem slightly more similar to the material plane in that the trees and animals that populate this region are similar to what we have in the material plane. If you look to your right and left you’ll see hardwood trees while up on that ridge over there are more evergreen type trees. 

 Now look at the top of the valley and you’ll see our next destination itself; Castle Ravenloft, Strahd’s own home and center of ruling. 


Now that we’ve entered the town itself of Barovia, notice how unwelcoming and distrustful the inhabitants here are. Slamming doors and wayward glances are normal here. 


Over there, you’ll see the Amber Temple, an ancient temple built by wizards who were then corrupted by the Dark Powers. Inside you’d find images of dark beings from all across the multiverse. In fact, that temple is where Strahd forged his deal with the Dark Powers in the first place. 

 

It’s a pity we weren’t able to visit the other three villages in the valley, Vallaki, Krezk or Oraşnou, but, if you want to visit those villages, then you can book the extended tour. This is afterall, the introductory tour.


Ah, now we ascend up the steep slope to that rocky outcropping, upon which, you can all see, the tall Castle Ravenloft. Strahd’s home.


As we ascend, turn your heads back and notice that you can see most of the Barovian valley. This is presumably why the castle was built up here, as well as its natural defensive nature that any castle should afford.


Ok, everyone please exit the vehicles. Remember as we enter the Castle, we are Strahd’s guests. At Better Dungeon Master Tours, we pride ourselves on our guests survivability rate, and we have a deal with Strahd that as long as you stay with the tour guide (me) you won’t be harmed. If you wander off, I can’t help you.


Yes, these enormous wooden doors were handcrafted decades ago, notice the dark and wonderful workmanship adorning them from top to bottom.


Ah, Count Von Zarovich!


Strahd: “Please, call me Strahd. Welcome to Barovia and welcome to Castle Ravenloft.”


Very well Strahd. Thank you so much for hosting our tour group. Your valley is most impressive.


Strahd: “Thank you. Please follow me. The room you just entered into is our foyer. We will go through just two more rooms before we sit down to have our interview. This next room we are entering is the chapel. Every good castle must have one, and Raveloft is no different. 


Moving on, we are passing into the main dining Hall. Notice the enormous chandeliers hanging from the ceiling. All three are handmade from Crystal long ago, before I was brought to this accursed plane. Here you will all find seats at my table with a wonderful meal prepared.”


Excellent. Now Strahd, as you know, our tour involves mostly Dungeon Masters who would care to introduce the Shadowfell to their players, but there may be a few players here too.


Strahd: “Yes, this is one reason why I agreed to the interview. If your tourists had been nothing more than peasant, I would have killed each and every one of them.”


Of course. So with our audience in mind, what would you say is the hardest part of traveling in the Shadowfell?


Strahd: “I think the hardest parts involve the pervasive despair for one, and a difficulty of providing food. The Shadowfell is a very difficult place to live. Most of the creatures here are inedible for mere mortals. Even the more mundane creatures that have managed to survive here will not taste fully satisfying. It is part of the curse living here. Any DM that wishes to bring their players here could highlight the despair and for characters who spend extended periods of time here, the DM might choose to have them gain levels of exhaustion, or perhaps shift their entire roleplaying demeanor to be more melancholy and more depressed.

As far as the food is concerned, any food the adventurers eat, unless it has been blessed, will taste dull, and possibly bland. Its very taste will add to the melancholy and despair of the Shadowfell. The water will feel...

Transcript
Speaker:

Welcome back to How to be a Better DM, the

official podcast of Monsters.Rent.

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Thank you for joining me.

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I'm Justin Lewis and today I'm going to be

your guide through the Shadowfell.

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We have a lot to cover, including me

talking with a very special guest later in

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today's tour, so please keep up with me

and let's just start the tour in the

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Shadowfell.

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Real quick though, I also want to thank

you.

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To all of you who have joined the guild,

it's been amazing to see this

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collaboration between everyone.

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And the guild is one of today's sponsors

in the show.

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But it's awesome to see the collaboration

between everyone in the Discord server and

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getting to know people from across the

world.

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It's been just really cool to see some of

the homebrew creations you guys have made.

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And I just wanna say thank you for letting

me be a part of it.

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So with that quick announcement out of the

way, let me take you on a tour of the

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Shadowfell.

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In today's podcast episode, you're going

to join me as your tour guide as we enter

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the Shadowfell, look at some of its

inhabitants and actually talk about some

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of its dangers and hopefully make it back

out alive.

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So first thing you need to know friends is

that the Shadowfell is a very dangerous

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place.

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So with that said, I need you to stay with

me and the rest of the tour group.

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We don't need any wandering wandos or

misbehaving mavens.

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You need to stay with the tour group.

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We have a big tour group today.

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So if you do get lost, look for this big

yellow flag that I'm holding up right now.

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All right, so as all you, all right, so as

you all know, and you're probably

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wondering why, but right now we are

standing in Faerun in a very dark forest,

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walking towards a cemetery, which

obviously you know, Faerun is one of the

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worlds of Dungeons and Dragons.

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And I know that traveling here was not

easy for many of you, but let me tell you,

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this tour,

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is going to be worth the cost.

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Also, like I said, we are going towards a

graveyard and I can see many of you are

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looking around warily, but it's okay.

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I've used a special turn undead spell, so

most of the undead in this general area

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should be turned right now.

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Well, hopefully, right?

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So stay together, keep up.

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Anyways, I'll explain why we're here in

this crypt a little bit later.

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Before we get into the Shadowfell itself

though, there are a couple things you need

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to know.

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Like first of all, what the heck is the

Shadowfell in the first place?

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Like first of all, what the heck is the

Shadowfell in the first place?

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Well, because the multiverse is so vast

and complex, the Shadowfell can really be

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anything any particular DM would want it

to be for any reason.

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But for the most part, it does have some

similarities across the multiverse.

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from dimension to dimension and so forth.

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I will also say that because the

Shadowfell changes, D&D game...

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to D&D, I will also say that because the

Shadowfell changes D&D game to D&D game

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and source book to novel, I might miss

some things in this edition of the tour of

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the Shadowfell and in fact, this tour is

actually just the introduction tour to the

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Shadowfell.

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So if you want to join us later on for our

kind of expert look on the Shadowfell or

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if I miss anything today, please let me

know, send me a message on Instagram at

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howtobeabetterdm.

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or Monsters.Rent.

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But continuing back to the tour, the first

thing you need to know about the

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Shadowfell is that it's always a separate

plane unto itself, a demi-plane, or a

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region, depending on where in reality you

find yourself.

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Generally, traveling to the Shadowfell is

a bit more involved than just walking

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there or driving there, but we're gonna

talk about that in a second.

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You just need to know that it's generally

sort of a separate entity separated from

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other areas.

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Also, on this tour, we will be visiting

the Shadowfell as a completely separate

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plane than our own.

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I know some of you come from different

realities where it's sort of just a

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different continent or maybe it's just a

demi-plane, but in this reality, it is a

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completely different plane.

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And we'll explain a little bit more of

what the Shadowfell is once we get there,

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but for now, you need to know that it's a

plane of shadow, darkness, and despair, so

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it should be a very fun place to visit,

right?

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Hopefully you guys brought some smiles and

tips for your tour guide All right.

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So when it comes to traveling to the

Shadowfell again, keep up please people in

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the back Don't don't get lost.

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But when you travel to the Shadowfell,

there are a few basic options Obviously

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you can use the plane shift spell to get

there but aside from obviously needing to

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be able to cast a seventh level spell a

Plane shift spell means you also need to

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have a tuning fork tuned to the Shadowfell

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or you need to know the specific sigil

sequence of a teleportation circle within

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the shadow file.

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The tuning fork is not so hard to come by,

but the spell casting ability, that's a

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different story.

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Not so many people can cast seventh level

spells.

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I know with adventurers it's pretty

common, but with normal people like me,

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it's a bit harder.

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One thing to know with the tuning fork as

well, it also needs to have been attuned

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to the Shadow Fell previously.

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So it was essentially brought from the

Shadow Fell back, which might make it a

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little bit more harder to come by.

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Alternatively...

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I also failed to mention that you can use

the gate spell or other spells like I Also

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failed to mention that you can use the

gate spell but as that is a ninth level

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spell That's even more hard to kind of

accomplish But alternatively you can

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simply just find a place where the planes

converge, right?

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These places are naturally called

Convergences pretty simple

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Ferney planes that share these

convergences, these gates or portals can

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be basically anywhere.

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but they usually are wherever magic energy

pools.

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but they're usually found anywhere that

magical energies pool.

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For example, maybe you might find a dark

wood where the shadows of seven different

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trees overlap.

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Or you might find that a pipe in a sewer

leads straight to the Shadowfell.

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Or you might find a crypt with a corner of

a mausoleum.

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Or you might find a crypt with a corner in

a mausoleum.

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Why can't I say that right?

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You guys, dang it.

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Or you might find a corner of a crypt

with...

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Dang it!

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Or you might find a crypt with a corner of

a mausoleum that is just a little bit too

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creepy.

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And in fact, that last example is the one

we're going to today to get to the

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Shadowfell.

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All right, everyone, step this way.

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Mr.

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Johnson, Mr.

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Johnson, please don't frolic with the

resident undead.

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Yes, thank you.

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I'm aware.

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I know they wanna eat you and bite you,

but please stay with the group.

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I know it's fun.

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Just keep up.

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All right everyone now as you can see

we're in one of the mausoleums of this

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crypt And if you look in that corner over

there in the left See how no light

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penetrates it at all Over there right now

is a gate to the Shadowfell Now in a

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moment, we're gonna walk through that but

first let me warn you inter planar or

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excuse me intra planar Travel is sometimes

very unpleasant and if you feel sick put

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your head between your legs

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Please don't throw up on the nice vests we

gave you.

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You will have to return those at the end

of the tour.

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Okay, everyone, all together, here we go.

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Let's step through the portal.

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And voila, here we are in the Shadowfell.

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Bleah, bleah, bleah.

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Every time.

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Anyways, yes, Ms.

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Collins, very good question.

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How do we know that we are in the

Shadowfell indeed?

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Obviously, whenever you do intraplanar

travel, you wanna make sure you know where

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you are.

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Well, you see, the Shadowfell is actually

what's called a mirror plane or dimension.

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It mirrors what is on the material plane,

or our plane.

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And it's similar to the Feywild in that

respect and any other mirror planes that

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exist.

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And this is probably why you're asking,

how do we know we're on the shadow plane,

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or the Shadowfell, because where we are,

it still looks like the Mausoleum.

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Well, when you travel to the Shadowfell,

since it's a mirror plane, it means that

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many things that you would find on the

material plane also exist.

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also exist in the Shadowfell, with some

changes though.

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First of all, have you all noticed the

chill in the air, the coldness?

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Are any of you feeling depressed?

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See, those are effects of the Shadowfell.

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Now I also want you to look around at this

mausoleum.

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Do you notice any particular changes?

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That's right, see over there, you see some

cracks that weren't there before.

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This overall, this mausoleum just looks

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a lot more run down, dirty and frankly,

just in disrepair.

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Walls are crumbling, you see some black

ichor over there that I would not touch,

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please do not touch that.

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We can't get stains off of our buses once

we get back, so everyone come back clean

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if you can.

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One thing to know as well, the Shadowfell

isn't a perfect mirror.

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Instead, it's sort of a shadowy

representation, really a darkened

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:

simulacrum.

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:

Okay, everyone follow me.

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:

We're going to exit the crypt.

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:

And again, please do not wander from the

tour group.

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:

I have a special protective charm here

that should be able to protect you from

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:

most things here, but only if you stay

within 30 feet of me.

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:

In my last group, a young couple snuck off

for who knows what, probably to do some

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:

canoodling.

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:

But let's just say they did not get their

complimentary Shadowfell Tours baseball

173

:

caps, unfortunately.

174

:

Again.

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:

As we're walking out this crypt, notice

how similar the surroundings look to the

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:

material plane, those gravestones.

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:

Even the names are very similar, but

notice how the gravestones themselves are

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:

much more decayed and run down.

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:

That tree did not have any leaves.

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:

That tree does not have any leaves

compared to the one in the material plane,

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:

which was very lush.

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:

Also, take a moment and look up in the

sky.

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:

Though it feels like nighttime, there are

no stars.

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:

and no moon.

185

:

Even look at my torch that I'm holding in

my hand.

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:

Where this burning light provided about 30

feet of light in the material plane at

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:

night, it only really provides about 10

feet of light in the Shadowfell, which is

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:

why I actually gave each of you a torch as

well.

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:

Now, one last thing you should all know

before we continue the tour, is that even

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:

though the Shadowfell is a mirror of the

material plane, it all sort of shifts from

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:

time to time, right?

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:

And that's partly why it's so dangerous.

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:

Places may shift location and even

sometimes disappear or be replaced with

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:

new places entirely.

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:

No, please, everyone, step.

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:

Now please, everyone, step into these nice

tour vehicles.

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:

These vehicles have also been warded, but

please keep your hands and feet inside the

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:

vehicles at all times.

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:

While they are warded from monsters and

undead, they are not warded from your head

200

:

getting lopped off by a stray branch.

201

:

Oh, okay.

202

:

Right now, as we are in these vehicles,

you can hear me on the radio if you're not

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:

in my immediate vehicle, but we are

traveling to a specific domain of dread.

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:

called Barovia.

205

:

And I'll explain that much more as we

continue, but first let me tell you about

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:

some of the creatures you might find here

in the Shadowfell.

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:

First of all, notice these trees that

we're passing.

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:

See how the trees are either desiccated

and craggly or they're just a little bit

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:

more sinister.

210

:

If they have leaves, the leaves are

darker.

211

:

You won't find anything really cheery in

the Shadowfell unless it's cheery in some

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:

nefarious way, in which case...

213

:

I would run far and fast if I were you.

214

:

Basic rule of thumb here in the

Shadowfell, everything wants to kill you.

215

:

Well, I guess not everything, right?

216

:

There are the Vistani, you know, and there

are the Vistani.

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:

There are the Vistani.

218

:

They may or may not want to kill you, but

the Vistani are wanderers who wander the

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:

mists of the Shadowfell without being

affected by it.

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:

They actually wear...

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:

bright colors, you know, and are known for

their musical talent as well as various

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:

other trades, including entertaining,

silversmithing, cooking, and horse trading

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:

to name a few.

224

:

An adventure traveling through the

Shadowfell might actually come upon one of

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:

their caravans if they needed to trade for

some goods or just some sort of need or if

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:

they needed some sort of respite or if

they just needed some sort of respite from

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:

the despair of the Shadowfell.

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:

But

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:

the Vestania not wants to cross, believe

me.

230

:

If you're thinking about stealing

something from them or double crossing

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:

them, they have this gift called the Evil

Eye, which lets them curse anyone they

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:

look at, just looking at them.

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:

But, I mean, compared to everything else

in the Shadowfell, these people won't kill

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:

you on sight.

235

:

So they're pretty nice.

236

:

And actually, yes, yes it is, okay, yeah.

237

:

We're actually coming up on a Vestania

caravan right now.

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:

Wow, this is super, super awesome, super

lucky.

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:

You guys are in for quite a treat.

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:

As we approach, you see their wagons.

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:

Notice the bright colors, and hear that

music in the air.

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:

Oh there, hello.

243

:

How are the roads?

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:

Terrible, terrible.

245

:

Very nice to see you.

246

:

Would you like to buy anything?

247

:

You know, actually, I would like to buy

something.

248

:

I'm kind of in a thirsty mood, you could

say.

249

:

What have you got by way of magic potions?

250

:

Oh, let me see, we have a potion of

engorgement.

251

:

I think we have, yes, we do a potion of

haste.

252

:

Get things done very quick.

253

:

Also, we have a magic mind.

254

:

Ah, yes, a magic mind.

255

:

That would be perfect.

256

:

In fact, these are actually the sponsor of

today's tour through the Shadowfell.

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:

And my Vistani friend, would you mind

explaining to my tourists here what magic

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:

mind is and what it does?

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:

Why, of course.

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:

You see in the Shadowfell we are covered

with a miasma of despair.

261

:

If you stay here too long you might be

overcome with this despair.

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:

You might find yourself waking up dreading

the day, feeling sluggish and like your

263

:

mind is filled with wet cement.

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:

Magic Mind is designed to help stave off

the effects of the Shadowfell despair.

265

:

It has wonderful ingredients including

ashwagandha, lion's mane mushrooms and

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:

many more vitamins.

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:

It's the perfect thing for adventurers in

the Shadowfell or any other plane.

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:

That's right.

269

:

And actually, because it is today's

sponsor of the tour, you are our wonderful

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:

tour guests.

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:

That's right.

272

:

And actually, because it's the sponsor of

today's tour through the Shadowfell, you,

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:

our tour guests, can go purchase one of

these at the gift shop at the end of the

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:

tour, or you can visit any local Sprouts

food markets back in the Material Plane.

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:

But really the best place to go is to go

to www.magicmind.com slash Jan Better DM.

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:

That's J-A- And use the code BETTERDM20 at

checkout.

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:

And doing that gives you one free month

with a subscription of three months.

278

:

So that's a 20% discount.

279

:

But it is only for the month of January.

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:

So don't forget to go there.

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:

And actually Mr.

282

:

my Vistani friend, you can go there too

and use that same coupon.

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:

Oh, thank you very much, that is very kind

of you.

284

:

Will you be staying the evening?

285

:

I'm sorry, we actually have to press on.

286

:

We are headed to Barovia.

287

:

Oh, Barovia, I do not envy you.

288

:

In fact, here, you might take this magic

mine just for good luck.

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:

Ha ha ha.

290

:

Well, that was strange.

291

:

Anyways, let's continue.

292

:

So again, one of the nice, oh wait, wait.

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:

Look over there.

294

:

Yes, okay, off to the right.

295

:

If you look kind of out over that forest

that is just down in the valley from us,

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:

yeah, you see that, yeah, if you can see

that very tall figure.

297

:

Oh wow, yes.

298

:

So I'm talking about that enormous

creature.

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:

that seems to be made of shadow and has

very, very large horns.

300

:

And you can see it walking through the

trees, and it stands above the trees,

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:

actually.

302

:

That is what's called a Nightwalker.

303

:

That is actually one of the creatures that

adventurers might find in the Shadowfell.

304

:

It's definitely one of the more

challenging creatures with a challenge

305

:

rating of 20.

306

:

And the Nightwalker is a sentient creature

of undeath and darkness.

307

:

And it takes pleasure in suffering and the

corruption of other creatures.

308

:

generally stands about 20 feet as you can

see, and has a natural weakness to

309

:

sunlight.

310

:

So if you're ever in a pickle, definitely

use sunlight or damage from sunlight.

311

:

The Nightwalker also has a very strange

ability to turn its victims into Bodaks,

312

:

which is another creature adventurers

might find in the Shadowfell.

313

:

And actually, if you look really closely,

your driver might have a binocular you can

314

:

pull up, but if you look at the

Nightwalker's feet, you can see a Bodak

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:

kinda trailing behind him.

316

:

See those humanoid creatures that have

rough looking clothing on, black skin and

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:

a face that looks really hollow with kind

of a long elongated mouth.

318

:

Yes, that's a bodock.

319

:

Yes, that's a bodak.

320

:

So, bodaks are also similar to

nightwalkers in that they're somewhat

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:

sensitive to sunlight, but they're equally

malicious.

322

:

While a bodak's challenge rating is only a

six, it still has a lot of damage

323

:

resistances that can make it a very

challenging foe.

324

:

So that fact...

325

:

Add to that the fact that the Bodak has an

aura that when activated can just cause

326

:

necrotic damage to most around it, you

know, within 30 feet.

327

:

So it's definitely something to be aware

of when you're traveling through the

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:

Shadowfell.

329

:

What was that?

330

:

No, I'm sorry, we won't be stopping for

snacks.

331

:

I'm sorry, we just don't have time in the

tour.

332

:

Maybe some of your other, wait, hold on.

333

:

Wait, do you hear that?

334

:

Oh, do you guys hear that mournful howl?

335

:

Yes, yes, okay, driver here.

336

:

Let's take a quick detour over, yeah,

okay.

337

:

Other vehicles, come on, follow this way.

338

:

Yes, ah, and there it is.

339

:

Okay, everyone kind of quiet down.

340

:

So you see over there, sitting on that

boulder is what's called a lonely sorrow

341

:

swarm.

342

:

If you look closely, you can see its pale

body and its black tears kind of streaming

343

:

down its face.

344

:

Also notice how it is reeling in its long

harpoon-like appendage.

345

:

And if you look close, you can see one

harpoon sort of appendage on both arms.

346

:

Okay, I think that's close enough.

347

:

Let's, let's continue.

348

:

Um, sorrow sworn are very interesting

creatures.

349

:

The shadow fell is obviously a very

melancholy place.

350

:

You all can feel it.

351

:

And sometimes that pervasive despair can

cause the creation of these sorrow swarm

352

:

and there are different types of sorrow

sworn and each embody a sort of different,

353

:

uh, a particular type of despair.

354

:

So as the one you saw, the lonely sorrow

sworn, we have here the embodiment of that

355

:

deep desire for companionship that we all

have.

356

:

And because of this, the lonely sorrow

sworn shoots out these appendages and kind

357

:

of harpoons its victims and then pulls

them closer to it.

358

:

There's another type called the angry

sorrow sworn, which can be distinguished

359

:

by its two bickering heads, two heads that

kind of are always bickering with each

360

:

other.

361

:

This sorrow sworn uses violence to sustain

itself.

362

:

which makes its attacks grow stronger

whenever its opponents fight back.

363

:

So, you know, on the flip side of that, if

you're ever fighting it and you decide to

364

:

stop fighting it and you want to have kind

of a better encounter rather than just a

365

:

very tough fight, when you stop fighting

it, its attacks weaken and it becomes more

366

:

and more confused until it kind of becomes

somewhat kind of taut.

367

:

The hungry Saurasworn, on the other hand,

can be spotted

368

:

by their gaunt and emaciated frames.

369

:

They look very, very skinny and they have

no fat on their bodies at all, which leads

370

:

them to constantly seek anything to fill

their bellies.

371

:

They will eat adventurers alive if

necessary, though you'll probably die

372

:

before you're fully ingested.

373

:

The Lost Sorrowsworn have multiple limbs

and grasp at anyone or anything they see

374

:

in a desperate and fearful attempt to

overcome the anxiety of being completely

375

:

lost.

376

:

These sorrowsworn are usually created by

people visiting the Shadowfell, who become

377

:

lost and wander in the mists.

378

:

I'm talking to you, Dave.

379

:

Yeah, I don't want to see you jumping out

of the car anymore, okay?

380

:

Anyways, these lost sorrowsworn are,

again, they are from people who get lost

381

:

in the Shadowfell.

382

:

The smallest sorrowsworn are what's called

the wretched sorrowsworn.

383

:

These are small bipedal creatures that

somewhat look like chickens if...

384

:

You kind of lopped off the chicken's head

and then you made like the breast of the

385

:

chicken, their face and head.

386

:

These small creatures run in packs,

ranging throughout the Shadowfell, really

387

:

devouring anything they can come upon.

388

:

So if you adventure in the Shadowfell,

definitely beware of these massive numbers

389

:

of just these tiny creatures.

390

:

There are tons and tons of creatures in

the Shadowfell and basically any undead

391

:

you've probably seen as we've been

driving.

392

:

a zombie or a ghoul as we've passed.

393

:

But any creature of undead, undeath, or

any creature of shadow could really be

394

:

found here.

395

:

We're not gonna spend too much time on

creatures just because looking at the

396

:

clock, we do have some, we do have limited

time.

397

:

We have an appointment in Barovia, which

actually, before we get to Barovia, let me

398

:

tell you about the domains of dread.

399

:

So the domains of dread are what you might

consider a demiplane.

400

:

located within the Shadowfell, somewhat

separated from everything else by a thick

401

:

mist.

402

:

And obviously this can change universe to

universe, but the mists surrounding the

403

:

domains, which they're often called,

prevent the inhabitants of the domains of

404

:

dread leaving through simple means, like

they can't just walk out.

405

:

Which means that in some way, the domains

of dread are also sort of a prison, which

406

:

is...

407

:

terrifying.

408

:

In fact, these demiplanes of dread were

actually created by the Dark Powers,

409

:

unknown beings of, well, dark power that

subjugated the lords that they sort of

410

:

installed over each section of the domains

of dread.

411

:

Okay, look up here.

412

:

See, so these are those mists that I was

talking about, and again everyone

413

:

stay inside these vehicles as we pass

through.

414

:

The vehicles have special enchantments

that allow us to go through.

415

:

And as we're going through, let me just

say that there are multiple sections

416

:

within the domains of Dread, but the

oldest and obviously most well-known is

417

:

ruled by the vampire Count Strahd Von

Zarovich.

418

:

In fact, the Curse of Strahd module takes

place in Barovia under the watchful gaze

419

:

of the Count himself.

420

:

One, two, three, ah, ah.

421

:

Anyone?

422

:

No?

423

:

Sesame?

424

:

No, okay, whatever.

425

:

But whether or not the Curse of Stride

takes place in the Shadowfell, I believe

426

:

is up to the Dungeon Master.

427

:

It would be simple enough to put it there

if you want, or you can leave it in the

428

:

Material Plane.

429

:

Ah, okay, yes, here we are.

430

:

This is Barovia.

431

:

Barovia was originally a location in a

material world that has long since been

432

:

forgotten.

433

:

And Barovia was transported here to the

Shadowfell, like I said, by the Dark

434

:

Powers, using these mists that we just

passed through.

435

:

And as you can see, Barovia consists of a

very large valley that is mostly dense

436

:

forest, but as you can see over there,

there are some cliffs and rocky

437

:

outcroppings.

438

:

Looking overhead, you'll see that the sky

is mostly dark and overcast, and it's

439

:

always like that.

440

:

Unless...

441

:

Unlike some other areas of the Shadowfell,

442

:

Barovia might seem slightly more similar

to the material plane in that the trees

443

:

and animals that populate this region are

More similar to what we have in the

444

:

material plane, right?

445

:

If you look to your right and left, you'll

see hardwood trees while up on that ridge

446

:

over to the kind of 11 o'clock, you know,

you have some evergreen trees So looking

447

:

pretty similar to what we have but if you

direct your attention kind of to really

448

:

1230 I guess from where we are

449

:

You'll see our next destination itself,

Castle Ravenloft, Strahd's own home, and

450

:

the center from which he rules the entire

valley.

451

:

And at the bottom of Castle Ravenloft, you

can sort of see Barovia.

452

:

And, you know, now that we've actually

entered the town of Barovia itself, notice

453

:

how unwelcoming and distrustful the

inhabitants here are.

454

:

Slamming doors and wayward glances are

pretty normal here, so if you or your

455

:

adventurers are traveling here, they

should expect not very many warm welcomes.

456

:

This place is not any sort of place to

find a warm mug of ale and a welcome song.

457

:

Over there, you'll see the Amber Temple,

which is an ancient temple built by

458

:

wizards who were then corrupted by the

dark powers.

459

:

Inside you'd find images of dark beings

from all across the multiverse.

460

:

And in fact, actually, that temple is

where Strahd himself forged his deal with

461

:

the dark powers in the first place.

462

:

So, you know, if I doubt we'll have time,

but if you come back, you can also visit

463

:

there.

464

:

Also, it is kind of a pity that we weren't

able to visit the other three villages in

465

:

the valley, the Vlaki, Kresk, or Raznu.

466

:

But if you do want to visit those

villages, then you can book our extended

467

:

tour, which

468

:

is not this one, this is after all, the

introductory tour to the Shadowfell.

469

:

Okay, and now we are sending up the steep

slope to that rocky outcropping that I

470

:

mentioned before, upon which you can all

see the very tall castle Ravenloft,

471

:

Strahd's home.

472

:

And as we descend, turn your heads back to

the valley and notice that you can see

473

:

most of the Barovian Valley.

474

:

This is presumably why the castle was

built up here as well as the natural

475

:

defense that having this height would...

476

:

afford the castle.

477

:

All right.

478

:

So everyone please exit the vehicles and

kind of group together.

479

:

Remember as we enter the castle we are

Strahd's guest at Better Dungeon Master

480

:

Tours.

481

:

We pride ourselves on our guest's

survivability rate.

482

:

And to that end we actually have a deal

with Strahd that as long as you stay with

483

:

the tour guide aka me, you won't be

harmed.

484

:

But if you wander off, I honestly I can't

help you.

485

:

So stay with me.

486

:

And yes.

487

:

These enormous wooden doors were

handcrafted decades ago.

488

:

I don't think it is mahogany, but it is

nice dark wood, wonderful craftsmanship.

489

:

Anyways, so let me knock.

490

:

Count Van Zarovich, please call me Strahd.

491

:

Welcome to Barovia and welcome to Castle

Ravenloft.

492

:

very well Strahd.

493

:

Thank you so much for hosting our tour

group.

494

:

You know your valley is most impressive.

495

:

Thank you.

496

:

Please follow me.

497

:

The room you just entered into is our

foyer.

498

:

We will go through just two more rooms

before we sit down to have our interview.

499

:

This next room we are entering is the

chapel.

500

:

Every good castle must have one.

501

:

And Ravenloft.

502

:

is no different.

503

:

Moving on, we are passing into the main

dining hall.

504

:

Notice the enormous chandeliers hanging

from the ceiling.

505

:

All three are handmade from crystal long

ago, before I was brought to this accursed

506

:

plane.

507

:

Here you will find seats at my table, with

a wonderful meal prepared.

508

:

Let's get into it.

509

:

So now Strahd, as you know, our tour

involves mostly dungeon masters who would

510

:

care to introduce the Shadowfell to their

players.

511

:

But there may be a few players here too,

right?

512

:

Yes, this is one reason why I agreed to

the interview.

513

:

If your tourists had been nothing more

than peasants, I would have killed each

514

:

and every one of them.

515

:

I'm sure you would.

516

:

So with our audience in mind then, what

would you say is the hardest part of

517

:

travelling in the Shadowfell?

518

:

Well, I think the hardest parts involve

the pervasive despair for one and the

519

:

difficulty of providing food.

520

:

The Shadowfell is a very difficult place

to live.

521

:

Most of the creatures here are inedible

for mere mortals.

522

:

The more mundane creatures that have

managed to survive here will not taste

523

:

fully satisfying.

524

:

It is part of the course living here.

525

:

Any DM that wishes to bring their players

here could highlight the despair and for

526

:

characters who spend extended periods of

time here, the DM might choose to have

527

:

them gain levels of exhaustion.

528

:

Or perhaps shift their entire roleplaying

demeanor.

529

:

to be more melancholic and more depressed.

530

:

As far as the food is concerned, any food

the adventurers eat, unless it has been

531

:

blessed, will taste dull and possibly

bland.

532

:

Its very taste will add to the melancholy

and despair of the Shadow of Hell.

533

:

The water will feel less refreshing,

unless it is that vile stuff, that holy

534

:

water.

535

:

As a dungeon master.

536

:

I would stress the ambient pressures that

the adventurers might feel while in this

537

:

place.

538

:

Yeah, that makes a lot of sense.

539

:

Now, what about monsters?

540

:

What sort of monsters would you throw at

adventurers?

541

:

Haha, well, you see, I have a natural

connection to undead, so logically, I

542

:

would probably start there.

543

:

Basically anything necrotic, shadowy or

undead works for me.

544

:

Because the Shadowfell is an entire plane

of darkness and danger, I would make it

545

:

very clear to any adventurers I had

brought to the Shadowfell that the longer

546

:

they stay and fight any given enemy

barring any extenuating circumstances such

547

:

as being in a valley like Barovia the

higher the chance there is that more

548

:

monsters come to fight them If they spend

too long fighting a single zombie, sooner

549

:

will be two zones

550

:

and then a specter and then a bodak and

then eventually a nightwalker.

551

:

The Shadowfell is dark but it is also

quiet and eerie.

552

:

Any sounds travel great distances.

553

:

I see so the idea is to finish the fight

and move on before you attract way more

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:

attention than you wanted to

555

:

So what about adventure hooks?

556

:

What sort of things would you do to get

your adventurers to come here in the

557

:

story?

558

:

Well obviously you could do any number of

things.

559

:

The simplest adventure hook is that the

party accidentally sleeps under a tree

560

:

whose shadows turn into a gate to the

Shadowfell at night under a waning moon.

561

:

That way might feel a little railroad-y

but it gets the job done.

562

:

If you were to involve myself in your

adventures, you could forge a letter from

563

:

my hand inviting the adventurers to a

party if they dare.

564

:

At Castle Ravenloft, you could also have

the adventurers seek an herb that only

565

:

grows in the Shadowfell.

566

:

You may involve the Vistani somehow.

567

:

Maybe the Vistani cheated the adventurers

or stole something from them when they

568

:

were all camped together.

569

:

and now the adventurers need to enter the

Shadowfell to retrieve what was stolen.

570

:

Those are all fantastic ideas.

571

:

Thank you so much for the meal count and

thank you for your hospitality.

572

:

My pleasure.

573

:

Anytime.

574

:

In fact, if any of you would wish to

remain here for a bonus follow-up Q&A, I'd

575

:

be happy to sate your appetite for

knowledge.

576

:

Um, that's, that's quite alright, so thank

you so much.

577

:

In fact, oh look at that, the tour's

almost over, so we really gotta get going.

578

:

No, I insist that you all stay.

579

:

Um, everybody run out of the way, stupid

zombie!

580

:

Watch out for those skeletons!

581

:

Every- hurry up!

582

:

Step around!

583

:

Come on, I have a very- everyone gather

around me!

584

:

I have a very special Plane Shift

Talisman.

585

:

Three, two, one-

586

:

Uh, thank you for joining me on the tour

to the Shadowfell.

587

:

Sorry about that last part.

588

:

We'll have to, you know, I think we're

going to have to revisit the terms of our

589

:

contract with Strahd, but, uh, did

everyone, did everyone make it out?

590

:

Okay.

591

:

Um, wait, where are the Petersons?

592

:

Did they?

593

:

One, two, ah, dang it.

594

:

Not again.

595

:

I guess I'm not going to get a good review

from them, huh?

596

:

Oh well.

597

:

As I said, thank you for joining me on

this brief tour of the Shadowfell.

598

:

Hopefully you enjoyed it, and I hope you

learned a thing or two.

599

:

If you have some comments about the tour

or about my touring guide, tourist guide,

600

:

please send it again as a message to

Instagram, Monsters.Runner.

601

:

How to be a better DMG's that run took it

out of me.

602

:

Whoo.

603

:

Also, if you'd like to help us with our

advanced tour of the Shadowfell, please

604

:

reach out.

605

:

We'd love any insight or ideas you have,

any experiences of your time visiting the

606

:

Shadowfell.

607

:

Also, you know, please take a moment to

visit the gift shop over there to your

608

:

left and get your I survived my trip to

the Shadowfell t-shirt, as well as any

609

:

photos that our lovely photographer was

able to get along the trip.

610

:

We hope you'll join us again at Better

Dungeon Master Tours, but as always, this

611

:

has been Better Dungeon Master Tours.

612

:

Justin Lewis here.

613

:

See you next time.

614

:

And until then, let's roll initiative.

About the Podcast

Show artwork for How to Be a Better DM: Dungeon Master Tips for the DM Newbie, the Hobbyist and the Forever DM
How to Be a Better DM: Dungeon Master Tips for the DM Newbie, the Hobbyist and the Forever DM
Make Better Stories Playing DnD

About your hosts

Profile picture for Tanner Weyland

Tanner Weyland

Profile picture for Justin Lewis

Justin Lewis

Justin has been playing D&D for about 5 years and has been DMing for the last 2. He is a student of the game and genuinely loves the art of storytelling. In his day-job he performs SEO at an agency called NPDigital, but at night, he furthers the hobby of cooperative storytelling that is Dungeons and Dragons.